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This is an actual goldmine of feedback, wow!!!

1. I can easily change that, no problemo. Dunno how I didn't catch that haha

2. That's totally on me I thought I added a set of those blinking arrows to let the player know to turn right, just took a few seconds to add that, thanks for the heads up! Yeah the game balance is totally out of wack, some levels have too much time or are too harsh with the requirements, that'll be the next step! The original idea for the Lapped races was you increase your multiplier by completing laps (and picking up instant multipliers if you can find them!), thus getting more points quickly, but if enough players find this really weird and would rather just want a more traditional lapped race mode with a time limit like in Checkpoint Chase then that's a change I can implement without too much trouble, so I'll keep my ears open.

3. I got plans for making it more clear the level's been finished. I really like the idea of trying to add a ring that represents the medal, or maybe just have a floating medal for the level's record, I'll experiment and see what works! Also I'm gonna give a unique design for type of  level's radar icon instead of just those placeholder circles.

4. The UI is bare minimum atm and will be given it's cool artsy designs soon, with lots of fixes including actually showing what medal you got for each level, hiding the in-game HUD when you finish a level, etc. The Boost and Rewind bars (red and yellow) will have icons that help understand what they are and I do have plans to add more tutorial signs on levels that need them like the rewind tutorial (ran outta time to do it haha). I'll also add a little description for each level too.

5. New rewind tutorial should make it way more clear, sorry bout the confusion!!

6. I've noticed there's something really... off about the pin levels, but I myself just haven't been able to figure it out. I thought about having some items that could help you knock them down, like a bomb that explodes after a few seconds after picking it up so you can carry it to areas with lots of pins and knocking them all down or adding a force field to the ball that gives you more range to knock them down. Another dev suggested I should tweak the pins so they feel better to hit, maybe they need a bit more weight? I'll experiment!

Glad you had a good time with this game! I was worried this may be passed off as "another ball game" so I tried to make it more focused on the racing aespect. The game is planned to be pretty short, but I do want to polish this baby up, this feedback has been seriously helpful! I did see some of these issues myself but it's great to actually hear it from others. About the last checkpoint not being purple on other levels: So on the Lapped races, the last checkpoint for the lap is actually blue, and I could make the last Speedgate checkpoint purple and make the others a different color if that helps. I'll be upping the difficulty for sure when I balance out the timer requirements and adjust some level stuff. BTW, the red bar is the boost... and I just realized I didn't put in a level that teaches you how to use it, oops! That'll be on my list of stuff to do. Thanks for playing!!!