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1) I was a bit confused initially but I think I understand, what the exclusion range does is prevent the inner coordinates from being used as coordinates. In this case, it appears to be used for both selection area and damage area. Are you referring to how they both use the same exclusion or the removal of the inner ranges? I've added a separation of this in the skill/item data configuration (1.0.2)


2) Which animation are you referring to? The selection areas for moving, selection, action, reserve? Or is it the animations for spawning, move end, action end?

They both do have a configured set of default values, the first set is configured for skill/item data if you want to specify away from default whilst the second set is configured on the battler configuration 

(+1)

1. You understood my question correctly.

However, when setting the exclusion range, it is displayed like the left in the figure below, and it seems natural to change it like the right.


The picture is based on the normal pattern, and it would be good to change the exclusion range according to the attack pattern type.


2. I found out late that there was a default value.

   I set the corresponding values to 'none', and it became the setting I wanted. You can ignore this question.

Ok, I think selecting an exclusion pattern may help and allow better area shaping for the future. Thanks for the feedback 

After version 1.0.3, an error appears at the end of a battle.

This is an error that did not exist in version 1.0.2.





rmmz_managers.js:2032 TypeError: Cannot read property 'length' of undefined

    at Window_ActorPlaceLimit.updateData (Synrec_TBS.js:12973)

    at Window_ActorPlaceLimit.update (Synrec_TBS.js:12963)

    at WindowLayer.update (rmmz_core.js:4231)

    at Scene_Map.Scene_Base.updateChildren (rmmz_scenes.js:129)

    at Scene_Map.Scene_Base.update (rmmz_scenes.js:52)

    at Scene_Map.update (rmmz_scenes.js:722)

    at Scene_Map.update (Synrec_TBS.js:13500)

    at Function.SceneManager.updateScene (rmmz_managers.js:2099)

    at Function.SceneManager.updateMain (rmmz_managers.js:2059)

    at Function.SceneManager.update (rmmz_managers.js:1938)

SceneManager.catchNormalError @ rmmz_managers.js:2032

Found and patched, please await quick fix, thank you!