Ok, I think selecting an exclusion pattern may help and allow better area shaping for the future. Thanks for the feedback
Viewing post in I have a question..
After version 1.0.3, an error appears at the end of a battle.
This is an error that did not exist in version 1.0.2.
rmmz_managers.js:2032 TypeError: Cannot read property 'length' of undefined
at Window_ActorPlaceLimit.updateData (Synrec_TBS.js:12973)
at Window_ActorPlaceLimit.update (Synrec_TBS.js:12963)
at WindowLayer.update (rmmz_core.js:4231)
at Scene_Map.Scene_Base.updateChildren (rmmz_scenes.js:129)
at Scene_Map.Scene_Base.update (rmmz_scenes.js:52)
at Scene_Map.update (rmmz_scenes.js:722)
at Scene_Map.update (Synrec_TBS.js:13500)
at Function.SceneManager.updateScene (rmmz_managers.js:2099)
at Function.SceneManager.updateMain (rmmz_managers.js:2059)
at Function.SceneManager.update (rmmz_managers.js:1938)
SceneManager.catchNormalError @ rmmz_managers.js:2032