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Ok, I think selecting an exclusion pattern may help and allow better area shaping for the future. Thanks for the feedback 

After version 1.0.3, an error appears at the end of a battle.

This is an error that did not exist in version 1.0.2.





rmmz_managers.js:2032 TypeError: Cannot read property 'length' of undefined

    at Window_ActorPlaceLimit.updateData (Synrec_TBS.js:12973)

    at Window_ActorPlaceLimit.update (Synrec_TBS.js:12963)

    at WindowLayer.update (rmmz_core.js:4231)

    at Scene_Map.Scene_Base.updateChildren (rmmz_scenes.js:129)

    at Scene_Map.Scene_Base.update (rmmz_scenes.js:52)

    at Scene_Map.update (rmmz_scenes.js:722)

    at Scene_Map.update (Synrec_TBS.js:13500)

    at Function.SceneManager.updateScene (rmmz_managers.js:2099)

    at Function.SceneManager.updateMain (rmmz_managers.js:2059)

    at Function.SceneManager.update (rmmz_managers.js:1938)

SceneManager.catchNormalError @ rmmz_managers.js:2032

Found and patched, please await quick fix, thank you!