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I won't make it for this demo day. I wanted to release a smaller patch, but that will take slightly longer too. I will still hang around and play other games though.

I was interested in the orbs since I read the introduction and the text I showed in the picture, which made me believe these were important in some way. 

Another suggestion, try to give rooms a "purpose" furniture wise. I think this is alredy in the game, since I saw rooms full of torture equipment or rooms full of bookcases, but I think turning this up a notch would be a good thing. Things like bedrooms, dining rooms, and more "normal" rooms in general would make the levels feel more believeable and alive.

Another thing that might be nice to loot into would be destructible furniture. When I was playing, I was often hiding behind barrels when I was being shot at. They broke after one projectile but it was really interesting and fun to hide behind them while fighting melee enemies while ranged ones were shooting at me and dashing behind another barrel when the one covering me broke after getting hit with an arrow. Really sounds like a thing to experiment with a little and maybe turn it into a proper mechanic.

(+1)

The destructible furniture.. that's actually a really, really good idea 
I'm actually embarrassed I didn't think of it myself
I will try and get it done for the next patch

As for Demo Day, I think the best practice is to submit every 2 DDs, so that there is enough content for the game to feel fresh. That's how I do it, anyway

Thanks again for the suggestion.