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(+1)

Thanks for the review as always!

I'm eagerly awaiting your war update so I can give Sinathir another go and live out my dreams of being a Kobold war commander
To answer your feedback:


I agree with the footsteps, they're very boring and I'm looking into having the sound be modified based on your armor and the type of floor you're walking on (since a fancy hall wouldn't be made of the same tiles/ floor type as a moldy dungeon). Sounds in general should start getting addressed in the next major update, since this one was mostly focusing on visuals first.

I agree that melee is still boring. Other games, like Diablo 2, had a lot of melee skills for the combat classes (like the iconic barbarian whirlwind, jump, or fast attack skills). Since there's only 2 skills right now, and neither of which are particularly exciting, this leads to combat really being a LeftMouseButton simulator. I'm hoping that similarly to balancing, this issue would resolve itself with the addition of more skills over time. If the issue persists despite having 5-10 combat skills, then it would be time to look into implementing major changes.

Secondary Weapons (a back scabbard of sorts) will be coming soon as well.

To answer your questions:

Some Uniques are guaranteed, like the Wounded Paladin's shield in the Halls of Pain side-room that drops after killing the named guard. Others are fully random drops that have a very low rate to drop. They will most likely only drop if you're lucky, or from the special gold chests, but there's only 2 of those currently in the game.

The orbs are just decoration. They show up from time to time, and I'm still experimenting with how "unimportant" visuals should look and behave. The goal is to have junk to make the rooms feel more alive, but at the same time they shouldn't be distracting. Same with the barrels, I'll probably darken their textures so they fade more into the background instead of popping out visually

Thanks again for the excellent feedback!

I won't make it for this demo day. I wanted to release a smaller patch, but that will take slightly longer too. I will still hang around and play other games though.

I was interested in the orbs since I read the introduction and the text I showed in the picture, which made me believe these were important in some way. 

Another suggestion, try to give rooms a "purpose" furniture wise. I think this is alredy in the game, since I saw rooms full of torture equipment or rooms full of bookcases, but I think turning this up a notch would be a good thing. Things like bedrooms, dining rooms, and more "normal" rooms in general would make the levels feel more believeable and alive.

Another thing that might be nice to loot into would be destructible furniture. When I was playing, I was often hiding behind barrels when I was being shot at. They broke after one projectile but it was really interesting and fun to hide behind them while fighting melee enemies while ranged ones were shooting at me and dashing behind another barrel when the one covering me broke after getting hit with an arrow. Really sounds like a thing to experiment with a little and maybe turn it into a proper mechanic.

(+1)

The destructible furniture.. that's actually a really, really good idea 
I'm actually embarrassed I didn't think of it myself
I will try and get it done for the next patch

As for Demo Day, I think the best practice is to submit every 2 DDs, so that there is enough content for the game to feel fresh. That's how I do it, anyway

Thanks again for the suggestion.