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Something really cool that shouldn't be considered as a bug : If you use a checkpoint with a zero on it, Steve won't be able to die from the limited steps ! I think if this happens, the counter for the steps should be changed, since the counter still goes down despite that.

(+2)

that's intended and not special thing
think: steve dies if "the counter reaches zero when a move ended"

That's why the counter should change from the normal counting down one to a red infinity symbol until it steps on a normal checkpoint.

(+2)

then it becomes "special gimmick" rather than a "natural behavior". I think it should be considered as natural behavior

This is so that the player won’t keep dying over and over again.

(+1)

Steve has "spawn protection", and won't die before you make your first move after spawning in a room or on a flag. When he spawns on a zero flag, he won't die because of spawn protection. When you move, the step counter is decreased by 1, and is not equal to 0, so steve won't die

That’s indicated by the pink striped tile