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A member registered Jan 05, 2023 · View creator page →

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Can't Lazybones be circumvented simply by trying everyone's ability and pressing "Cancel"?

Nice! I found this game by searching for "confounding calendar", you might want to turn on the option "unlisted in search and browse" for this game.

in the profound sense of the term, no such perfect score exists. no matter how much of a good job one thinks one has done, it is always possible, if difficult, to be bettered with sufficient skill

I'm not sure whether the developer will see this reply, but I thought I'd post some of my opinions on both the characters and your opinions.

Bishop: I feel like this character would be more fun to play with if the when-lies condition was relaxed or removed. Getting three villagers confirmed is very strong, even at the cost of health.

Medium: Sometimes it can be more powerful when lying, but in some cases it's much more helpful to get a result like "#3 is a real Drunk."

Oracle: I feel like this card would be more balanced if it couldn't indicate itself. It also has some of the same problems as Empress and Bishop.

Wretch: It's a well balanced card, but if the comments are any indication, either it or the cards like Knitter and Scout that detect it need to be made clearer.

Lilis: I find it unintuitive how the characters with targeted abilities refresh every four flips, but only in rounds where characters have night actions. I feel like characters should only refresh if they specifically say they refresh and introduce night on their own, either by writing refreshing into cards like Judge, or removing the refresh on existing cards and making new cards with refresh. I personally don't find the -2 health mechanic bad at all, since it helps make Lilis's ability better in 9-card rounds and interacts with Drunk, Knight, and the health upgrades in the (locked) Deckbuilding mode.

Architect: The detection provided by the Architect could be made to be relative if it checked its own side of the table against the opposite side.

Plague doctor: I agree that it makes the round involve more consideration and logical deduction, but at least for me, consideration and logical deduction is part of the fun of the game.

Jester: You can use this card in the same way you use the Fortune Teller.

Witch: The Witch might be more interesting if it were less likely to appear with Lilis. The Witch in 9-card rounds stops Lilis from making a second attack, and in a 10-card round, it has no use as long as Lilis makes a second kill. The cards don't work well with each other.

Alchemist: The Alchemist isn't too bad, and sometimes you can get information on Evils' location if you kill the Alchemist to validate it. However, it would be better if the Drunk lost the "can't be cured" ability, and it would provide some nice "a-ha moments" as well.

Baker: I think you're underselling the Baker here. The Baker can immediately self-validate if they are the original, and since they only transform Villagers, if you track your flip order, you can sometimes confirm an Evil if they didn't transform properly. If you chain many Bakers, you can tell which ones are Corrupted, and the Evils have a harder time blending in unless they are themselves disguised as Bakers.

Dreamer: This character probably needs a buff, but I wouldn't exactly call it bad when it can reliably self-validate. If you don't use it to find location-restricted Evils like Chancellor or Puppet, then it essentially becomes a slightly weaker Confessor, and since it appears in higher ascensions, it's acceptable to have a difficulty increase like this.

Graverobber (suggested below): You could make a minion like this, but if it would fit the theme better, you could also turn it into an outcast with a balance ability like Plague Doctor's: "While alive, you can't see the true identities of dead characters / whether dead characters are Corrupted / both. ↷, Pick a dead character: Learn their true Role and whether they are Corrupted."

Vampire (suggested): There's nothing wrong with the health mechanic on Lilis. Other than that, it's a good role, but it's a bit game-changing. However, as a Demon, it should really have a name.


If you (the developer) plan to lean further into the health mechanic (judging from the new mechanics for Drunk, Knight, and Lilis), I would suggest a healing role, but with a condition like Slayer so it's not obviously Evil when you don't heal. Something like this:

Medic (Villager, Good): ↷, Pick a character: If that character is alive and not Evil, heal 3 health. (If Lies: do not heal.) [But made less powerful if it refreshes at Night.]

I did worse

I am successfully very bad at this game

as of when I posted this, they have all been deleted, but they keep being posted on popular games

As an example of what is meant, a Nubby universe gives you an extra dollar after each round if you win. I built a random collection of objects without too much deckbuilding strategy, bought a nubby before the first fight, and I scored 955.05.


I would suggest a balance check for wave collapse, it's extremely good in my opinion

High scores reset if you end another run, win or lose.

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It's not correct. The Poisoner is directly adjacent to the Wretch, which counts as Evil. The correct information would be "Poisoner is 1 card away from closest Evil".

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It looks like #9 might have been an unrevealed Wretch killed by Lilis.

The Puppet is the only evil character who tells the truth, and it specifically says so in the description. Many characters who corrupt specifically corrupt only villagers, and the Plague Doctor is an outcast, not a villager. No vague mechanics.

The Wretch appears as a Minion, not an Outcast.

"Double-claim" should definitely be changed, but there is no problem with the drunk disguising as a duplicate of a disguise of a demon. 

Lilis renewing abilities at night sounds like a bug in the game.

The test-ability mode sounds like a great idea, and I would like to back this suggestion if it isn't too much trouble for the developer.

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You can right-click on a card for more detailed information.

Also, everything you've said can be deduced by the wording of the cards, or by looking at right-click view. Hovering over "Demon" in right-click view shows that it can't be a duplicate. Many cards that corrupt say "corrupt a Villager", meaning they can't affect Outcasts. The Judge detects a lying character, which is very different from an evil one (corrupted characters lie and aren't evil, the Puppet tells the truth and is evil, evils disguised as Confessor tell the truth and are evil, etc.)

I have no idea what you mean by "renewing abilities".

You might consider adding a tag indicating that you can press [Esc].

aw, I wanted to resize the map and misunderstand sentences

(still, awesome crossover mess)

If you strap the PDA after touching the artifact, then there is special dialogue describing some of the cubes from the artifact passing between your wrist and the PDA. The PDA is still kept between loops.

There is a sign in the room saying "Coming soon: Job Selection". Maybe this is something like your idea?

The chance of it being impossible to win is 0. The developer has stated that they have won on a map that is strictly harder than all possible maps.

Who runs what?

There are 2 existing skins, and there will very likely be many more in the future.

It sadly is not, unless this was added in some hidden update. It would be nice to see this implemented, but it would likely be a nightmare to develop.

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Wow. I am awestruck by your incredibly balanced game here. I cannot imagine the work that was done to make this game as incredibly balanced as it is. 


(Actual suggestions:

Stop Intern and Consultant from becoming loans.

Add an option with a greater reward if you have a large amount of money

Make it clearer what is defined as a "grouping" (unless this is intentional)

Nerf Square even more :>

maybe add options for benefits gained for retriggering hints and upgrading reactivators or hints?)

The Dreamer's ability picks a character and tells you a role. If you picked a Good role, they will tell you a random Evil. If you picked an Evil, they will tell you which Evil that character is. If you picked the Wretch, they will tell you "a Cabbage".

They aren't supposed to say anything about a Cabbage unless you target the Wretch.

"I was a Baker" can happen in three circumstances:


1. The character is lying.

2. The character was a Baker changed into a Baker by another Baker (which is a Doppelganger or there is a Shaman in play).

3. They are the Puppet, and are truthfully saying that they were a Baker before becoming the Puppet.

Was #8 or #5 the Wretch?

The Wretch registers as a "random Evil Minion." It looks like a random Minion currently in play (or just a random one, if no Minions are in play).

You can still Execute cards that haven't flipped.

Was one the Wretch?

The Puppet does not lie, so its abilities should work. 


Abilities like the Knight ability still will not trigger for the Puppet, so they should probably be reworded to say something like "I can't die as long as I am Good."

Might they have possibly been pointing at the Wretch?

Dead characters can be targeted with abilities. You can even use abilities of dead characters. There is no bug here.

Play your cards carefully, so that 76 destroys as many as possible.

If an Oracle lies, both characters in its info are Good. If an Empress lies, all characters in its info are Good. If a Bishop lies, all characters in its info are Villagers. Some characters (including all three mentioned above) give extra technical information if you right-click on them.

Characters like Medium and Gemcrafter won't point to themselves unless there is no other option. If they're pointing to themselves, they're most likely lying.

No. Confessors don't lie even if an effect makes them. They will always tell you their true state of Good or dizzy.

Your ultimate goal is to use 61 to discard 17, so you want to cycle as many cards as you can.

hmm or does it

As far as I can tell, the Host uses his items one turn after, just like you. The only item the Host can use immediately is the crowbar. You can use crowbars immediately as well - when it prompts you to store the crowbar, select one of the Host's item boxes.

The lore is that [rot13] gur obff ernyvmrq gung friragl-guerr (jvgu vgf pheerag rssrpg) pnhfrq ceboyrzf naq erdhrfgrq sbe vg gb or punatrq. Ur bayl ernyvmrq bar qnl orsber gur bcravat rirag, fb gurer jnf ab gvzr gb punatr gur rssrpg, naq gur fgbar jnf erzbirq vafgrnq.