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sangchoo1201

44
Posts
4
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A member registered Jul 13, 2020 · View creator page →

Creator of

Recent community posts

Oh OK I fixed both the answer and the link

the 2nd one was cool

oh my

(6 edits)
such a cool puzzle, solved with penpa+ (link)
Answer Spoiler

an incredible puzzle! I didn't know that single mechanic could be this deep

finished (including appendix), and it's really good!

the difficulty is just right and enjoyability is high as always

short but nice puzzle!

it counts literally the alphabet 'N' (on the game screen). and it counts both 'n' and 'N' (lowercase and uppercase).

I don't get it
I wish there was some explanation

nice mechanism and nice puzzle!

very nice game

when you push one plus box downwards, the other two will also try to move down. and they just followed the line!

60 seconds is long enough :)

nice mechanics and puzzles!

Nice game!

I think the controls and mechanisms are better to be explained in the game. (with more step by step tutorial-like levels)

And it would be nice if the connected components are visualized with lines. (it's not easy to notice which reciver/extender/transmitter is connected)

nice puzzle! and... even automatically generated puzzles? (although it's pretty easy)

very nice idea!!

SPOILER AHEAD

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I love the underlined text references the keyboard buttons

it's interesting but also.. well.. kind of tough?

wow it's clever game

(1 edit)

wow this is hard

 now I'm only with 82 runes

thanks!!!!

a little left... is there anyone to help me?

then it becomes "special gimmick" rather than a "natural behavior". I think it should be considered as natural behavior

that's intended and not special thing
think: steve dies if "the counter reaches zero when a move ended"

(2 edits)

88 runes, nice game

wow the part 2 came out!!
I've waited this for so looooong


this puzzle is unsolvable if you mark one of these tiles as a mine. if you do that, you don't have a way to find out where's the mine above the "2"

"This puzzle is SOLVABLE without guessing" is a keypoint

some thoughts of this game:
the presets didn't fill right (e.g: celeste's down gravity is too strong)
double jumps seems broken (you cannot do 2nd jump if you didn't do the 1st jump, sometimes 2nd jump just misses)
if you turn on the lookahead, I think the camera's position should stay still when you don't move (instead of returning to center)
You should add the offsets of the camera (because many games mainly go rightward)

And I have no idea how to implement this into a real game. I'd be appreciate if you share the source code (especially the character movement)

Lailou12's Paramod? lol

wow... it was fun.
Interesting concept in a sokoban game.

score: 92
What a true pacifist!

in fact, it's mod of a mod of cell machine

so, This is polyrhythm training game?
I like it lol

wow finally.

my new record (any%)

pretty fun! (first play)

(anyway, 16 berries are all, right?)