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(+1)

Really like the concept of being the one to “prepare” the level for the hero / player xD Some things to improve:

  • You could just run into the guard and knock him out, even if you are right in front of him, maybe make it you can only knock them on the back & increase the detection based on the distance from you and the guard, so if you run into them you are instantly caught.
  • A HUD displaying how many spots you still need to refill
  • Make the main objective locked until you refill those spots? Seems like extra points, but the game stated it’s also our job to refill those
  • A minimap where the guards are

Aye, thanks for playing! You're right about all of that. I appreciate the idea about requiring the secondary objectives. I'll definitely implement that