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(4 edits)

sigh. same bug, except the handicap whittled down to 2 cards in a hand. there was no telling what the invisible cards were, there was no correlation to what was being clicked and what was showing.

mathematically, it should not be 4 years. the first year you're making no income, because everything is growing. there's no overlap. you guys set it to difficult level by default.

eta: yeah, this is a bit more sticky than at first glance. I've suddenly "won" without the winning condition being fulfilled at all. And I just "lost" with the winning conditions completely filled, and the game telling me so for two seasons.  Like dudes, you need a math duck.  add: Just replicated the latter "loss" condition. add2: replicated the bogus win condition

add: Finally got a win condition that matches my... winning! I finished the harder crops portion (1st one) before the middle quest. Game and popups continue behind happy win screen.

Y'know if you actually wanted to make this harder, have food in your inventory spoil. There's no way a butcher is ordering year-old meat. And at those prices? your proteins will always be more expensive, like way more expensive. Oats is an instant discard, too. It'd be cool to see more hex action too, like maybe fish next to rice will enhance. Or to see it, at all, since the font is microscopic like a mid 2000s pastel webpage.

(1 edit)

So, further delving - if one holds very very still when they click on Discard, your hand will not eventually disappear to one card. I think I managed to zero it once. Tested with a mouse and a touchpad. That might be okay, there's some on-focus junk that's crossed up. In the meantime if you have shaky hands you're SOL.

The loss condition I tested to see if it could be gamed by simply finishing the 1st quest before the other quests. This is not the case. Fully a year and half finished, quests fulfilled 3-1-2, and the game continues until you hit the loser screen. It seems like anything which is automatic will give you the win, and anything that requires clicking to fill the quest will not trigger a game win. Lose. 

tl;dr This should be a game about managing interconnected hex's on limited land, and instead is a Really Too Realistic Scenario where you do everything right and still lose humiliatingly. As I said, I'm sure you meant well, but this is going to hit very close to home for the people who identify with your cast.

I have to say I'm confused as h e double hockey sticks that the fish are raised on land (in a pen that there is no way that you will get enough of to finish quests so they are an instant discard too). Frankly spoiling food would raise this to a compete bait and switch for people of African descent generally - deal with the difficulty level ma dudes...