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Jellyfish

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A member registered Jan 06, 2017

Recent community posts

Nice :D

*whisper* In Japanese, anime and manga niches the japanese terms are general understood and used in English conversation - I'm not a linguist so I'm not going to argue whether they are therefore English or not but they are certainly used as such... and I wondered if you might already know this since the language of Trevosan has some similarities to Japanese after all... no apparent plural and differentiation of age amoungst relatives to some degree but then it has a neuter gender like German and the word structures are more like German compounds... but then again loads of languages use these same structures and I'm an IT Major, not a Linguist so I really don't know much about many human languages! :)

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Without clear translations is one thing but 1-1 translations are hard to avoid in English if you've multiple big enough English dictionaries! ;) - the full Oxford dictionary doesn't even contain everything used in English, never mind in historical, technical or geographical niches of English ;)

Having said that I'd be happy to take up the challenge :P - unless you just start making up concepts that couldn't be in English... not that I know what those concepts might have to entail to avoid what English users have already imagined! :)

"coming of age"? - but context is not sufficient to know for sure I think and "consort" is the word you are looking for ;)

P.S. One of your translations is definitely politer than context would suggest! ;)

Interestingly I was wondering if there were necessarily one "correct" answer to some of the words... some of them seemed to be more sentence descriptions and others the translation would depend on the point of view of the translator - e.g. terrorist, rebel or freedom-fighter... the versatility of the open answer was nice (a system similar to the name system in "Type Help" by William Rous might work?)

Either way, I have to admit that my suggestions are mostly for the benefit of others (if they want them) because I would probably turn them off... I really enjoyed it all as it was and was only disappointed by the shortness of the story! ;) - Also it might have been nice to add some parts of the tree that were essentially unrelated to the main line as it would have added a bit of difficulty or just a red herring for the main line game.

If you wanted to extend the story while still having the original in place or the expand the story sideways without making it too difficult to search up documents maybe it would be worth considering adding the ability to choose which generation's documents you are searching for (or some other count... I was intrigued by the season references but they didn't seem to add much information but if you could start the search from a particular date then it would give the player a reason to try and build their own timeline... it would also mean you could revert the document list ordering change ;)

There is also that I made extensive use of previous language experience to notice and extend the dictionary I created in the notes to include words that logically could exist (I think I only had one that didn't actually exist in the documents) but that I then fed back into the Archive search to find new documents... so allowing the player to add words to the dictionary, even if they don't exist would be something I would like - though if it isn't there I would probably just turn off the in-game dictionary and keep notes myself ;)

I believe the itch.io app is rather parsimonious with it's cookies, so most of the web versions of games you play through the app will not do a good job of saving data in cookies... can't confirm but I don't have any problems using it to install web games and then losing data so I'd recommend doing that! (They're usually pretty small after all!)

I ended up "winning" by breeding a tier 0 with a tier 1... and apparently that made a tier 5 and there was me trying to fill out the monster lexicon and being reset... don't think I'll try to actually fill it out if at any moment you could loose it all because you tripped up on a tier 5 combination!

When I finished the game and then pressed "quit" and "quit" again I was left with a black window but the window did not close... bug I guess? (Installed via the itch.io app on Windows 10).

I had that happen too!

I'd have said that this one is rather more interesting in terms of how they implemented these mechanics given that actual clicking is discouraged if you get the right strategy... most just have you clicking 'til you need a new mouse...

Another bug report I'm afraid...

The RNG was against me and neither of the first two modules was useless so I scheduled two custom modules to be sent up... it listed them as having the same launch time and I couldn't reorder them... I figured it would sort itself out... then I scheduled some guests to arrive that would arrive after the guest/crew quarters had already arrived... it was added to the list just fine but the waste file module disappeared!? Finally, as the guest/crew quarters were arriving I used the not yet docked airlock to order an urgent delivery 1 (x10) util, tool and food.

After the Crew/Guest quarters arrived the filter module was scheduled for launch but the guests' launch disappeared off the launch list leaving only the supply launch listed. Once the filter module launched the guest launch was marked as being next but the supply launch - which was supposed to be launch first (it was urgent and was set to 1 day, the guest launch was supposed to be two days away). Once the guests launched the supply launch was shown again and launched fine. The Supply launch arrived and I duly ran out of utils and tools and the station was shutdown after the supply shuttle left... so the supply shuttle didn't deliver anything?!?

I suspect the problems started with the two custom launches that broke the stack at the very start... but, definitely, there are graphical glitches in the launch list as well as the supplies not being delivered (a previous game where I overextended without realising how quickly resupply would be needed last the exact same length of time due to a lack of utils and tools... because I had no airlocks spare to dock an emergency supply run to... and launches can not be cancelled - this last bit is insanely unrealistic given the number of real world launched that get delayed and cancelled! :D

It's a shame that I ran into these bugs as I am really looking forward to seeing how the concept has been fleshed out and it looks very prommising so far :) <3

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Thank you for explaining this... it is most frustrating that there is so little feedback from the input system that you can't tell what is happening!

Though it seems that there is also the problem of lack of responsiveness... sometimes it takes ages for the game to respond to input (space / enter) and sometimes not, this on top of an "auto-continue" that moves you on if you don't press anything sometimes applying... meaning you can end up clicking through the bean selection screen when you just pressed enter / space slower than the auto-continue but only just meaning you get whatever was already selected...

Interesting game idea but the UI is erm... needing a few more beans than Jack is capable of...

Personally I like to be able to play offline, especially when the connection is unreliable...

Or possibly the key used is too old or new (if the Android version is out-of-date...)

"No compatible downloads were found."?! - itch.io app installer on Windows 10.

Hello :)

I downloaded this with the itch.io app on Windows 10 and got the following message:

Unable to parse Build/NewDemo20.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

Apparently this is not so difficult to fix and it would be nice to be able to be able to use this in the itch app along with everything else...

Thank you for your time and effort <3

Can't seem to find the credits...

Ran across a bug... in the Prestige menu I tried to see if there was a settings menu and pressed "Esc", seeing nothing come up I tried to continue and discovered I couldn't click any of the buttons any more (essentially soft-locked)... not the worst bug but something is clearly catching the Esc interrupt and then doesn't have anywhere to go!

Until that it was an interesting game... though a little laggy, hence trying to find some settings to turn down the fidelity if possible). Look forward to playing more <3

I get the following error message when starting this game from the itch.io app on Windows 10 (latest):

Unable to parse Build/Outdoors.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

This has been reported to me before as a strange default configuration choice on the part of Unity and once the relevant setting is flipped things work as intended - unfortunately in the many time I have come across this problem I've never been told the actual name of the relevant settings, my apologies for not being able to help further.

Looking forward to trying out your game <3

As the shooter I wasn't getting points and the roles were not switching within the game, even after three minutes...

Otherwise Amazing! :D

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It seems that there was some sort of hangup either on the OS side or it was prebuilding some resources or something because I left it running and ten minutes later it had started... so maybe it is just a first time run thing?! Either way, I let you know if I encounter any difficulties (happy to be a test subject! ;) but usually the getting it running is the biggest hurdle! :) - looks like a fun game so far! :)

Thank you <3

Edit: Seems like it was just that one time thing, maybe the app is building a cache of some sort? Either way, it's working fine now :)

Might be a bug or something to do with the itch.io package?

Installed on Windows 10 via the itch.io app. The game, when started, opened a window that said "LOADING..." and then stayed there - I waited a couple of minutes but it didn't change... any more info I can provide that might help?

Hit level 22 with a lot of minmaxing and the help of a bug: If you buy multiple levels without installing the machines and then install a machine, it will be added to every level where it should be at the cost of only one (importantly for saving dwarves for lower levels) despite appearing to give the gold credit (as well as graphically showing) for all of them. This applies to all the machines but not to the dorfs who ride the carts or mine gold by hand...

Cool game though, despite the lack of end (?) and the repetitive late-game. Nicely done dev :)

Shame it doesn't work from the itch.io app but it does appear to work via the website... maybe it is to do with the itch manifest json? *shrug* I've yet to package something for itch.io so I don't know how it works but I've had downloads fail before that were related to that (apparently).

Anyway, thanks for checking and getting back to me, I'll try out the game when I have a moment! All the best :)

When I tried to install it from the itch.io app (Windows 10) it says "No compatible downloads were found." ...

When I try to download this game (Windows 10) using the itch.io app it says "No compatible downloads were found." ...

I just get a black window that has a "Fullscreen" button slide up from the bottom if I mouse over the window... (installed with the itch.io app on Windows 10)

Running Windows 10, installed Treasure Crabs via the itch.io app, pressed Launch and got the following message:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)


and had to force quit the application. Shame... it looks good.

I just had the game crash;

I have installed it via the itch.io app on Windows 10.  Analytics is turned on.

I don't know which fight (my stats were 10, 10, 2; so... seventh?) I was on but my pidgeon "Pombo" had been upgraded twice in the strength direction (+40% on attacks) and I had just bought the Wyvern wing for him. Upon entering the fight, the first time the Fridgeon (I think? This is the first time I've played this game!) hit me the game jammed with the Fridgeon sprite overlaying Pombo's sprite - the "loading" blue circle cursor came up, twice, each for a few seconds, and then the window closed.

I hope this helps... it's a shame as I seemed to be having a good run!

Good game <3

Great game that succeeds despite itself! :)

Loved the UI, graphics, music, mechanics, style... all good except for a few little things.

- The school trip.

- I couldn't work out what the point of selling things to the collector was except at the very beginning when he bought one of my gold pieces and lifted me out of debt in one go.

- The school trip.

- The grouping mechanic is not clear but mostly because the tooltip display time is just a little too long (it took me three attempts to work out how to get the information to stay up!)

- The excavation system where uncovered finds can't be collected after the time is up is a little harsh but so is not being able to dump old stuff that is of no value to you any more back in the holes!

- The school trip (no, I will not forget!)

- I had over 150% security and still got thieves.

- I got fined over a 1000 for having a massively cluttered storage near the beginning of my run (almost killing my run) despite having zero things in storage!?!?

- The school trip.

- When an event happened that let you remove an item or take the hit, you can remove it and then immediately replace it and suffer no repercussions (or maybe a little loss of income? I'm not sure), meaning one should always remove it and then replace it since popularity is way more important than money.

- There were no events that seemed to improve friendlyness, only ones to lose it :(

- The school trip.

- The item seller only tried to sell me good items when I was in debt and couldn't afford them and then switched to rubbish items when I could afford good items.

- It was possible to get items to sparkle on every display area by placing an item you want to sparkle in the sunshine and then one in one of the large areas and then switching them... all other methods seem to remove the sparkle graphic... I don't know if it made a difference though but my museum was definitely the sparkliest! :D

- I think maybe that 100 days is just a hair too long... maybe 80 or 90 days? (but then the second museum competition has to happen earlier I guess).

- The school trip.


Thank you for all your time and effort on this and I look forward to playing it again once the school bus breaks down or calling the school makes them stop! :) <3

Six thousand eight hundred flowers! :D <

Just so you know I installed this game via the itch.io app (Windows 10) and I got the following message when trying to Launch the game:

"Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)"

Apparently this is a kind of common problem as the necessary files are not included by default but the solution is also just a tick box away... would it be possible to do this for us itch.io app users?

Thank you <3

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Just so you know I installed this game via the itch.io app (Windows 10) and I got the following message when trying to Launch the game:

"Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"

Apparently this is a kind of common problem as the necessary files are not included by default but the solution is also just a tick box away... would it be possible to do this for us itch.io app users?

Thank you <3

Whenever I get further enough East, West or South I get a grey screen which occasionally flickers and allows me to see below (when I move), no consistency that I can discern other than it only starts when I try to build... but building the rocket kinda requires that so...

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Works really well with Griddle, especially once you get lower down since it effectively finds metals to feed him to keep going! :)

Oh, that would explain why it is difficult to keep track of how much is getting healed with the Sanguine Signet! I don't think I had internalised the overall complexity! Apologies!)

Gotta admit that Fern is my favourite even though I'm not sure if some of the others aren't more efficient for others jobs or even overall! :)

Apologies, my report missed so much useful info! I was running it via the itch.io app (ie installed via the app and using it's launcher) on Windows 10. I'm not sure if the phantom ores disappeared when quitting and reloading without having smelted them but the bug stuck to that save. I have reset (because it turned out that I had indeed missed that once having chosen leatherworking - and having regrets - I could not then go the no leather route!) - I had thought I might be able to continue and just not use that shop but apparently I was missing out on a whole bunch of consumables! (Though that didn't stop me "finishing the game" without actually reaching the water - I managed to collect all the achievements that don't require reaching the water, get all the turtles, equipment and accessories! I also had 999 copper ore and was afraid to smelt more incase of a rollover bug! ;) - which I then didn't test before resetting because I forgot! :'(

Having reset I can tell you that I don't have the bug any more and it seems that it was linked to the save file... possibly because I was still smelting when I quit? Not sure... I generally used to add ores in and start the smelt as soon as I returned to the surface to get them done while I did other things... but that included quitting as well as returning to the surface (copper), so maybe? It's a bit of a pain so I'll try to cause it again once I've completed this run if you don't mind! I have avoided having the furnace running when I quit this time around and have yet to recreate the bug... but that probably doesn't mean much! *shrug*

Thank you again for such a great little game as well as having composed such addictive music! :D

I'm trying but failing so far! ;)

Is it also intentional that Sanguine Signet does not seem to work with Fern? And Reeler? (Reeler makes sense but I'm not so sure about Fern...)