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A member registered Jan 06, 2017

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I set up the github, I'll grant, but without your enthusiasm I'd probably be doing fewer sets and maybe, one day, someone else might be interested in helping maintain the collection or helping to refactor them, if necessary, if there is a new version of Bricksperience in the future - after all I wouldn't be doing this if I didn't enjoy sharing! :D

Anyway, if you're happy for me to contribute to your files I'll do so but I'll ask before doing so for fear that you have already got better versions! :) - as it is I'll do what I have so far in the next couple of days and you can prod them in case I broke them! ;)

I just uploaded a few new sets to github and I think that included 918... great minds think alike! :D - I'm sorry to have replicated the work though) but I would be happy to see your version to find out how you dealt with the missing bricks! The others I did were three from Lord of the Rings (I tried another two but there were just too many non-standard bricks, I'm not doing any more unless I desperately like them as they're rough to get working), and a couple more from Classic Space and Town :) - missing the moon crater baseboard though :(

Have fun :)

P.S.  I plan on doing more Town ones at the moment as I find doing buildings quite satisfying and I'll add an option on the huge greengrocer building if I may - but that'll be at least a week to do I'd guess. Maybe some more space ones if I find some with fewer missing blocks but I'll update you with those later :)

I'm sorry to write so profusely :/ but... a few quick questions re: the github files:

By what author/contributor name would you like to be refered... the one in the bricksperience files? Or the one here? (Or both?)

Is it okay if the github Shark file is  a fixed one I made for myself? ;) :P

Do you mind if I fix up the headers of the .ldr files?

Do you mind if I correct the set ids of two of your creations (this would mean changes to the bs files and names as well as the ldr file names)? (One id had a five missing off the end and the other was a typo of the last digit of eight instead of five!)  - I just happened to notice as I was looking up dates to correct some of my files and opened one of yours by accident and the search brought up the wrong set; after that I checked the rest, to be safe :)

I haven't submitted anything to github so I can either sumbit your original files and let you cheange them if you want to or else submit the changes myself or sumbit the fixed files directly... no-one ever need now about the mistakes ;) - this post has an edit button too :D :P

Oh, and I tried to get another three Space themed sets in, one has lots of missing bricks that can't be replaced, one has one piece that is core to the whole model that can't be replaced and the third has a bunch of blocks that can be replaced but it is taking time to get it all sorted! (We could really do with the space baseplate being added *sigh* but anyway... I should have one more to add soon though :)

Un jeu adorable! :D

Just a quick add to note that there is a file on my github repo (see the user made sets thread) with an updated list of needed brick numbers, they are currently in number order but I'm intending to add how many sets I have LDRs for are missing each block so they can be prioritised! (Also I have found that there is indeed a block in Bricksperience with a print on it... but I'll let you off since it is a for a milk carton! ;) - Are you made of the White stuff? :D :D

I absolutely agree with Renar, this is one fo the best Lego games I've played and I'm having great fun working out how to get lots of interesting sets into the game; check out the dedicated thread for a link to my github repo and leave a comment if you like them or find problems :D

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It is really cool to know I'm not the only one appreciated this slightly older software title as well as to share what I've come up with... though I'd have done them anyway... particularly the Cafe as I was wondering how hard it would be to do something like that as well as the sense of achievement from having completed it is amazing (at least the house one was... I've yet to complete the Cafe... too much time setting it up and so I ran out of time to actually play it! :P

I'm glad you like how I'm doing the dependencies; I've been trying to imagine how you would do it if you actually built the build and working from the ground up (though occasionally I have to work it down which is less intuitive, harder to see in the instructions and the actual build and can make thing complicated but at least maintains consistency! ;) - the Cafe has at least three different sections of this which caused me a few problems but I got there in the end, please tell me if you find anything less than smooth though I feel sure I've missed something!

Thank you for agreeing to add yours to the Github repo, I'll get them on when I have the chance! And you'll notice that in the Github some of the older ones have a few commits as I've had to fix the first five or so a few times having discovered new and better ways to do things... the most likely future changes will be better replacements for pieces that are missing from Bricksperience, so far I've either just deleted the block (if it looks okay to do so) or replaced it with an almost identical block (there are old and new versions of quite a few of the blocks but often Bricksperience only has one of them and the ldr has the wrong one) and the reason some of the simple Space sets (and others) are not done yet is they are waiting on me working out how to replace more critical blocks that I have yet to find a reasonable replacement for - often new blocks or ones that are quite specialist - hence the work on the Town sets that tend to use more basic blocks (other than minifigs!)

Oh, and it seems that I might be able to add some minifigs in as long as they are the standard one and are not sitting as there is a single set of each block in the system... need to test a few things a little more but maybe, we'll see :)

I'm so glad you enjoyed the sets... I also liked the Lighthouse... coll little set :)

From the name I wasn't sure how the X-1 would be, some of the later space stuff can sometimes be a bit odd (I think), but it was a pretty nice build so I'm glad i did it... I'm going to try and find more of the same series to do but I'm having trouble with the space ones as there are so my that have the hose piece that is a pain to deal with a some of the smaller models lose some of their coolness if the pieces are missing, however, as you noted, I was also working on a huge set as well so that slowed me down... (and sorted out some of the ldr and bricksperience sets to double up on authors and themes (Bricksperience doesn't strip whitespace from the start and end of those field in the ldr files so some of the sets had extra spaces and some didn't! - Fixed now, and particularly useful since the lists of authors and themes doesn't scroll so only a certain number can be shown :/

I guess I should write up a bug list somewhere so at least people know what to avoid! (I guess the blacklist will come in useful if you want keep all the models in one place but use the author and theme filters! - though for now I've reduced the number of theme names I'm using by merging similar themes (despite this breaking with the Lego designations :( so City themed sets are marked as Town and Classic Space as Space and anything using someone else's intellectual property (e.g. Minecraft) as Dimensions since I think this was originally the idea of that Lego theme, no?)

Downloaded and installed and I can'T launch it due to some sort of compression bug... the message was very long but boiled down to compression maybe being turned on despite not having a compressed file?!?

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The shark has a couple of dependency oddities ... the forehead piece does not depend on the eyes already being in place (making the eyes impossible to insert if it were a physical object), the same with the hidden one by two flat white piece under the rear back of the shark (between the dorsal fin and the tail on top)... this piece is very difficult to select however since the side pieces are zigzagged there are little triangles of the flat white showing if you look upwards into the space (and also use orbit and smart cull - top-right buttons!)

I don't know if you used "Smart cull" to do these models but I highly recommend it as it was recommended by DasMatze and made a world of difference for me; though I will admit it can be confusing on larger models with lots of repetition in different orientations or models that require some working down from the initially built block, rather than the standard working up only (some of the older vehicles often, partially, work down, weirdly).

Other than that they look great and were really fun to do... not sure I agree with the turret's stand due to it forcing a slow start to building the model but I guess I've got a lot more perks now and it wouldn't be noticed by people just starting out! (I really recommend the inventory upgrades before you try the Pet Shop! ;)

Have fun :)

P.S. If you are okay with me putting your models onto the github (with attribution of course) do you happen to also have the ldr's they were made from?

Not at all fun, a vaguely interesting experience... I assume it means something to someone but nothing particularly enlightening to me, maybe I know to little? Or too much? *shrug*

Oh, and there is a speed-run hack that completes the game about twenty times faster... ironic for a explicitly patience requiring, slow game!

Thank you for confirming they worked for you, I have to admit you're the first person I've heard back from so far... there are one or two updates I have to make and the sets I've been working on are more Town ones as my daughter likes those but more Space ones are on the list (though, from what I can tell, they suffer from a smaller number of regularly used blocks not being included yet :/ - the biggest problem is the tubular connector though, I think, looks like I'll have to exclude that one from all the sets it's in (along with the backhoe "snake" connector) which is a shame but even has issues with it *shrug*

If you have any more sets I'd love to try them; I can add them to my github archive if you'd like though if you've got your own website I guess it doesn't make so much of a difference.

Share and enjoy ;)

I don't know why but the key doesn't seem to work for me... I've thirteen temples now and over a 100 deep ones plus almost everything is level 8... did I go too far?

Playing on the easiest mode of course, maybe that impacts?

Anyway, great little game which seems like it'd be even better but for the frustration of not being able to finish! ;)

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I've got two correctly imported and fixed Space themed buggies in Bricksperience format with screenshots if anyone wants me to send them... 

[Edit: I now have a github repository with them in... there are a few others that will go in soon but they don't have all original pieces because some are missing... if you're so inclined I'm happy to accept pull requests too:


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Two desperately needed pieces that in at least half of the older space sets are:



There's also 3298p90 which is a brick with a print on it but it is used in more space builds than a lot of other pieces period, nevermind that it is also the single most missing brick of those missing on its own... there aren't even groups of different prints on the same brick that add up to as many... but it is the "Saturn" space logo used on all the old space stuff on a long wedge which was used for almost every vehicle with any sleekness! :) I understand if you don't want to put it in for consistencies sake but it's kinda important.

I also wondered if the three classic space minifigs might get the few remaining pieces of them added? The Red, White and Blue space minifigs were the only three space minifigs for a long time and since they are just colour varients there is just their helmet, "Saturn" printed jersey and face (apparently the standard smiley face is missing in Bricksperience??) to get them added! But again, if, for consistency you'D prefer not...

I've a spreadsheet with many more missing pieces but I've not the time to get all the numbers into here atm... will edit with them later.

The full list of non-printed ones; most common to least:

  •  3839a
  • 4081a
  • 792
  • 3962a
  • 3942a and 3942b
  • 795
  • 793
  • 4288
  • 4285a
  • 3640
  • 3639
  • 3613
  • 314e (also known as 3148)
  • 6099
  • 4479
  • 4287a
  • 4228
  • 4221
  • 4220
  • 4089
  • 3324d
  • 3070a
  • u9132
  • u9068
  • u1126 
  • u1125
  • 794
  • 6208
  • 6048
  • 4746
  • 4597
  • 4475
  • 422
  • 122c02
  • 165
  • 20
  • 2336
  • 2348a
  • 2401
  • 2408
  • 2418a
  • 2426c01
  • 2428
  • 2448
  • 3067a
  • 3144
  • 3149e
  • 3614
  • 3876
  • 3943a
  • 3947  

Space Minifig missing parts (everything else is already there... except maybe a radio but that is above as it is often attached to station models):

  • 3815
  • 3842a
  • 973p90

Printed parts; most to least common... tbh the first three codes worth cover like 80% of cases:

  • 3298p90
  • 3004p20 and 3004p90
  • 3039p23 and 3039p32 and 3039p34
  • 3010p04 and 3010p05 and 3010p41 and 3010p918 and 3010p928
  • 3939p91
  • 3069bp05 and 3069bp06 and 3069bp25
  • 6099p03 and 6099p07
  • 3068bp07 and 3068bp08
  • 4858p90
  • 2336p90
  • 3070bp06
  • 2408p04

Thank you if you are able to respond :) and thank you from the bottom of my heart if you able to fix these and for coding such a neat little concept game that could last for as long or longer than Lego!! :D :D

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I've just completed everything that comes with the game as well as the ones from indiedb ... anyone got links to more?

I found some here but the posts are very old and so some of the links don't work and some are to mdb rather than ldr files (same thing but you need to run them through and click "release" in the bottom right of the window to break parts into just bricks.

I've yet to try them with Bricksperience but the ones I tried from the Classic Space theme from the archive on LDraw (more up-to-date but also with many mdb files) didn't work great since apparently Bricksperience is missing a bunch of the really common Classic Space "bricks"... I always though they were generally really but I just had too much Space themed stuff it seems... and the later stuff is a no go because there were so many custom pieces and transparent pieces just used in space stuff... I'm guessing my beloved monorail is also not going to work! :/ [Edit: the monorails tracks are in! *yay* but the large wall/roof transparent plates are missing as are some hoses which might not be useable in Bricksperience?]

Having said that, I plan to put together a bunch of bricks ids that cover Classic Space stuff and are used in multiple sets and will submit them on the appropriate theard to see if DasMatze would be able and kind enough to add them... I looked at the files and it looks like they need to be run through the dev environment to get them into the right format for Bricksperience?

Thank you! :D

Thank you for the tip - looks like I'll have to start again.. too many wasted rails!

I'm playing the Windows (10 - 64-bit) version using the app ... if there's anything else I can tell you that might help fix it feel free to contact me :)

A lovely little train romp adventure... we love doing this in real life, though there are precious few places in the world where it is still possible...

So true and so great - the only quarm would be that even teens aren't stupid enough to assign someone to building the base when they have no wood to do it with and haven't assigned anyone to get some!

Amazing little adventure, I really enjoyed it :)

Love how this distills things down - excellent game and great replayability; the only quarm I would have is the ability to steal resources from cities though sometimes this is a life saver when all the AIs make a beeline towards me and take all of the good spots near me forcing me to explore the whole place to get anything at all - needless to say this is rather rough going... could do with the other players doing more of their own thing - or maybe they are and just have a bias in one direction which sometimes interacts with my spawn direction to give this impression? *shrug*

Great anyways :)

Love these puzzles, excellent little game - though it's only little in terms of simplicity of learning the rules... finishing all the puzzles is probably not possible! :D

Amazing game, wonderful - thank you very much :D

I forgot to say, otherwise it is a great little game :D

A rail connection I made from Bratislava to Mine 1 won't let me make a train so I had to get workers from Groz (sp?) and now Rail Factory 3 won't let me make a train to Mine 1 meaning it is useless! Very annoying given how much track I had to use to make the Lumbermill and Mine connections for it :(

Screenshot attached of the rail layout.

I'd also love to play more in a series of these games - this was great and an interesting mechanic for discovering the whole story :)

No problem... I absolutely understand time crunch - had the same problem with my school projects when I was there... better at Uni. though! Or maybe I was more organised?  \^('_')^/

Also missed the Gamma setting, oh well! :) - thanks again :)

Beautiful game but very dark (no brightness setting in the game and my machine couldn't go any brighter) which meant the underground levels were almost impossible... the section with black ground was fairly easy just because I'd done almost the same the rest of the time. It's a shame it is so short though (and also hard for keyboard users to know which eys to use!) ... more levels would have been nice  though as I was enjoying it so much :) - Wonderful game, keep up the good work :)

Wonderful memories engendered by this game - particularly the D.O.T.T. disc (though I don't think it ever came in that format? I only saw it on 3 1/2"!) - having said that this game reminds me more of M.I. though neither character resembles threepwood in any way! :D - Keep up the good work and I look forward to seeing the final result :)

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Quick comment - I'm not sure how much can be done about the first thing; the mouse feels very "floaty", like it is taking rather a lot to process it... you're not running a software mouse are you? (much worse performance on those). The other one si there doesn't seem to be a quit button...?

Otherwise pretty good despite the few tutorial elements so far.

This is a wonderful game... love it!

Erika 2 is also my fav :)

Ditto - to it all :)

Linux build - version 27 - updated and gave the following error:

An error occurred during installation while applying patch 0/2 (build 118311): while applying patch: bsdiff-add: expected to copy 990 bytes but copied 901

Discarded the download but got the same error again...

Glad to see you'e had time to complete 1.25 in English :)

Amazing game with a very nice, haunting story... though I did find what appears to be a bug:


On the third day if you go from the grocery store back to your home instead of the ramen shop to eat you can't leave your home (it's too late to go out), nor can you do anything in your home... or maybe  missed something?

The text background that explains the permanent traits on the character creation screen makes it very difficult to read them at small text sizes and if you have more than four the background behind the text background makes them impossible to read.

That was the link I was using, seems you found the problem though - thank you for fixing it so quickly :) (and I had already checked spam; I presume it will work now - if it doesn't I'll reply again though :) - thank you again :)

Good, but I missed half the text because I was looking around, or because the text appeared too close and half off the screen or mostly off the screen and didn't last long enough... I think I might have liked it even more but there we go; your background was just too inviting to look at! Maybe have the text wait until the viewer has it entirely in their filed of view (or is centered on it) before counting down to removing it?