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Jellyfish

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A member registered Jan 06, 2017

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Running Windows 10, installed Treasure Crabs via the itch.io app, pressed Launch and got the following message:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)


and had to force quit the application. Shame... it looks good.

I just had the game crash;

I have installed it via the itch.io app on Windows 10.  Analytics is turned on.

I don't know which fight (my stats were 10, 10, 2; so... seventh?) I was on but my pidgeon "Pombo" had been upgraded twice in the strength direction (+40% on attacks) and I had just bought the Wyvern wing for him. Upon entering the fight, the first time the Fridgeon (I think? This is the first time I've played this game!) hit me the game jammed with the Fridgeon sprite overlaying Pombo's sprite - the "loading" blue circle cursor came up, twice, each for a few seconds, and then the window closed.

I hope this helps... it's a shame as I seemed to be having a good run!

Good game <3

Great game that succeeds despite itself! :)

Loved the UI, graphics, music, mechanics, style... all good except for a few little things.

- The school trip.

- I couldn't work out what the point of selling things to the collector was except at the very beginning when he bought one of my gold pieces and lifted me out of debt in one go.

- The school trip.

- The grouping mechanic is not clear but mostly because the tooltip display time is just a little too long (it took me three attempts to work out how to get the information to stay up!)

- The excavation system where uncovered finds can't be collected after the time is up is a little harsh but so is not being able to dump old stuff that is of no value to you any more back in the holes!

- The school trip (no, I will not forget!)

- I had over 150% security and still got thieves.

- I got fined over a 1000 for having a massively cluttered storage near the beginning of my run (almost killing my run) despite having zero things in storage!?!?

- The school trip.

- When an event happened that let you remove an item or take the hit, you can remove it and then immediately replace it and suffer no repercussions (or maybe a little loss of income? I'm not sure), meaning one should always remove it and then replace it since popularity is way more important than money.

- There were no events that seemed to improve friendlyness, only ones to lose it :(

- The school trip.

- The item seller only tried to sell me good items when I was in debt and couldn't afford them and then switched to rubbish items when I could afford good items.

- It was possible to get items to sparkle on every display area by placing an item you want to sparkle in the sunshine and then one in one of the large areas and then switching them... all other methods seem to remove the sparkle graphic... I don't know if it made a difference though but my museum was definitely the sparkliest! :D

- I think maybe that 100 days is just a hair too long... maybe 80 or 90 days? (but then the second museum competition has to happen earlier I guess).

- The school trip.


Thank you for all your time and effort on this and I look forward to playing it again once the school bus breaks down or calling the school makes them stop! :) <3

Six thousand eight hundred flowers! :D <

Just so you know I installed this game via the itch.io app (Windows 10) and I got the following message when trying to Launch the game:

"Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)"

Apparently this is a kind of common problem as the necessary files are not included by default but the solution is also just a tick box away... would it be possible to do this for us itch.io app users?

Thank you <3

(1 edit)

Just so you know I installed this game via the itch.io app (Windows 10) and I got the following message when trying to Launch the game:

"Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"

Apparently this is a kind of common problem as the necessary files are not included by default but the solution is also just a tick box away... would it be possible to do this for us itch.io app users?

Thank you <3

Whenever I get further enough East, West or South I get a grey screen which occasionally flickers and allows me to see below (when I move), no consistency that I can discern other than it only starts when I try to build... but building the rocket kinda requires that so...

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Works really well with Griddle, especially once you get lower down since it effectively finds metals to feed him to keep going! :)

Oh, that would explain why it is difficult to keep track of how much is getting healed with the Sanguine Signet! I don't think I had internalised the overall complexity! Apologies!)

Gotta admit that Fern is my favourite even though I'm not sure if some of the others aren't more efficient for others jobs or even overall! :)

Apologies, my report missed so much useful info! I was running it via the itch.io app (ie installed via the app and using it's launcher) on Windows 10. I'm not sure if the phantom ores disappeared when quitting and reloading without having smelted them but the bug stuck to that save. I have reset (because it turned out that I had indeed missed that once having chosen leatherworking - and having regrets - I could not then go the no leather route!) - I had thought I might be able to continue and just not use that shop but apparently I was missing out on a whole bunch of consumables! (Though that didn't stop me "finishing the game" without actually reaching the water - I managed to collect all the achievements that don't require reaching the water, get all the turtles, equipment and accessories! I also had 999 copper ore and was afraid to smelt more incase of a rollover bug! ;) - which I then didn't test before resetting because I forgot! :'(

Having reset I can tell you that I don't have the bug any more and it seems that it was linked to the save file... possibly because I was still smelting when I quit? Not sure... I generally used to add ores in and start the smelt as soon as I returned to the surface to get them done while I did other things... but that included quitting as well as returning to the surface (copper), so maybe? It's a bit of a pain so I'll try to cause it again once I've completed this run if you don't mind! I have avoided having the furnace running when I quit this time around and have yet to recreate the bug... but that probably doesn't mean much! *shrug*

Thank you again for such a great little game as well as having composed such addictive music! :D

I'm trying but failing so far! ;)

Is it also intentional that Sanguine Signet does not seem to work with Fern? And Reeler? (Reeler makes sense but I'm not so sure about Fern...)

If you leave the smelter running when you go down then sometimes, if your smelting finishes before you come back, you can end up with phantom titanium ingots in the smelter that have to be "smelted" into nothing before you can choose something else. I'm not sure I can give any other information about how this might have happened and it might be a save file thing? (I have only played on this version of the game... Minor Update 29).

Hope this helps <3 - love the game! :) - trying for a hard mode the first time around but finding it tough, I'm probably missing something...!

Hello,

I have to say that I rather like this game.

The ability to build (buildings and furniture) seems a great addition to these top-down 2D style games. The mining was reasonable. The combat was stylistically simple but in a game that seems more about taking your time and watching the cute animals (who are both adorable and amazing at the same time!) it seems in keeping and I wouldn't change it. The resource collection and crafting were on point and the UI seemed to do a good job (excepting where there was clearly no functionality behind the buttons!)

The ability to plant and grow plants and trees seems to be the only obvious thing missing in terms of mechanics but I'd like to suggest that interacting with the animals might be a thing too... giving the acorns to the squirrels to plant? feeding the rabbits with the grass/sting item (whose name I have forgotten, apologies)? Maybe feeding birds the cherries? Maybe boars could be pacified with an apple? I never worked out where the meat came from but I assume that was from slimes killing animals (in which case I was right to kill them all!)

Maybe mushrooms could be picked and grown on trees / logs / stumps?

Anyway, as it is it is only really missing a bit more progression or incentive to explore as well as content like walls to keep the slimes at bay, other buildings to allow moving my blacksmith out of my house(!) and maybe to add in a step to making furniture - weave fibre into cloth and then use cloth to make bed / sofa / curtains / rug / carpet.

One thing that could add a lot of variety is weather and water... maybe allow terrain deformation to make a hole to collect water to make a pond and grow things in it (maybe frogs too?) Hmmm... I think I might be getting carried away but then again this is the best of these types of games I've come across with respect to the cute cottage core building aspects and it seems I'm really into that! :D - especially if there is an exploration element... maybe pages of a diary could be found and would explain all the felled but not collected trees?

Anyway, thank you very much for your efforts and I look forward to any progress you find time to make on this great little game :)

<3 <3

Since we've taken more time with this new version we have a few more suggestions that might help...

We noticed that the complexity of the huge ruffle dress is exacerbated when making multi-colour designs by the difficulty in working out which piece should be made with which fabric (see other comments for other people who have had this problem). Can I suggest that it be possible for the player to mark the pieces with a colour or, easy for the player and more smooth in terms of game flow, that the colours the player marks in the notebook for each piece be transferred to the pieces used for cutting; this would allow players to tell which piece is which without needing to understand the word order that is currently the only clue!

It might be helpful to tell the player in the tutorial that the notebook contains all the previous dresses you have made as well as the fact that you can recut pieces on the cutting table from the same or different fabric so that you can try them on the mannequin and then remove them and recut them... unless you have sewn any of the surrounding pieces... that includes if one of the pieces wasn't there yet (placing the missing piece instantly locks it in place - kinda counter intuitive!

We had one case of the back button disappearing on the cutting table... not sure what caused it but we had cut some pieces out and wanted to go back and check which pieces went where but were unable...

Also when placing pins for piping or lace clicking off the edge of the fabric means the pin is not placed where it is shown but this makes placing these items very difficult and requires a good view of the edge of the fabric to place the pins so close to the edge (where a lot of this sort of thing is going to be placed...) maybe it could be made that pins are placed as close to the cursor as possible that is still on the fabric (as it seems that is how the pins are displayed :)

Thank you for all your work and I hope these comments / suggestions are helpful in suggesting useful directions for effort in improving this game yet more - it is only because we are pushing the limits that we are running up against these things of course. Thank you <3

Just tried out the new version and it broke my save... oh well, at least I have screenshots of my creations :)

For the sewing part I had real trouble with that to start with because when I turned the cloth it would also often sew forwards which doesn't work when doing the new, much more prevalent, ninety degree corners... to fix this I switched to keyboard to go around the corner but even then it would occasionally stitch one extra stitch when I turned the corner, even without touching the mouse or space bar! Also switching between mouse and keyboard would, again occasionally, cause weird glitches, maybe the system to realign with where the mouse was (even if it hadn't moved!) but I kinda had to put up with it to handle the turn and stich issue... (yes, this is sometimes an issue doing low speed high angle corners on a real machine but ninety degree corners on a real sewing machine are a doddle! :D

I also tried out putting some piping on the arm holes on a dress... oh dear! There doesn't seem to be a back button so misplaced pins can not be redone unless they were the last pin added, the movement system and the control system seem to overlap and the tutorial system was not clear about how they worked so I was stuck trying to fix the piping and not being about to try to start again or fix misplaced pins caused by not being able to see around the sides of the arm hole properly... to be fair I think I might have picked the worse place possible to try this as you really need to side from front and back and above and below! It's a shame as this mechanic seemed overall a brilliant addition - I guess it just needs a bit more time to refine it like the huge improvements with the basic fabric cutting and stitching! :)

I've yet to try buttons or ribbons but they seem like they be simpler unless you go full on realistic on them! ;)

Oh, I should also mention I love the new dress type approximation in the dress design notebook; it makes it a lot easier now that there are so many more options!

(I guess if I was forced I would also mention that the fabric cutting is a little too handholding for my taste now that you can adjust things having cut things out but I guess recutting pieces is a real thing so fair enough! ;)

Thank you for all your work and we really appreciate any more you're willing to do! :) <3

Just in case anyone is still playing this I am still putting up the occasional new model on my github:

https://github.com/PhoenixRiver/bricksperience-models

I'm a little irregular with when I have time and quite a few of the models are quite simple - though there are some of the more complex models for those who like a challenge, usually architecture type ones - I have put consideration into them such that even with few or no upgrades they should be doable... the usual problem is roofs or flying vehicles (which I tend to put in the air for aesthetic reasons, but also sometimes for build reasons as their undersides can be difficult if they are on the ground).

All said though I've built up quite a little collection, so feel free to enjoy them :)

PS For the Bricksperience VR players: I'm afraid that due to space constraints on Github I've not included the screenshots of the models - if you would like them you can generate them using the editor in the non-VR version of Bricksperience by loading the model file and then saving them and checking the screenshots box at the upper left.

Just in case anyone is wondering and hasn't /can't check the dev's socials; progress is happening even though there have been no updates here (cf bluesky) - a lot of it seems to be graphical (a shame for us since we've older machines that won't like that and content is what we're lacking! ;) But then again this isn't an abandoned project unlike most on itch.io!

Thank you for your continued work Curious Owl! <3 :)

Good but not entirely intuitive... you can't use the vase to pick up a liquid!?!

If you go to your Library in the itch.io app and right click on the icon for a game you can then choose to open the directory in explorer, this is the "install directory", once there you can double-click the game but it will be run as your account on the machine, not the itch one so you loose some protections from viruses, trojans and scams (you should turn on sandboxing mode in settings if you want even more protection) as well as it often changing the save location or breaking saves entirely... it is also just longer than using the app's "launch" button so not ideal!

Typing question... NOPE.

(1 edit)

I installed this on the itch.io app and got the following error when I launched it; I believe it is caused by a setting devs can set when they build the files? (I don't know, I'm not a dev but I read other comments on other games that suggested something like this...):

"Unable to parse Build/Builds.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."

Edit: There is a setting in Unity... that was it... not sure where but something needs to be included with the build I think?

This game is no longer retrievable??

I installed this game using the itch.io app and it installed the Neon 1.3.1 version... however when I hit launch MS Windows (10) says I need to download an app from the Microsoft Store to use the "itch-cave" link but the window is greyed out and the game is frozen in the background on a white screen in a window... I can confirm everything seems to work if I browse to the install directory and run it from there but that kinda' defeats the purpose of the all in one handy itch.io app! ;)

Thank you for what seems so far an interesting game :)

P.S. Yes, working around the problem as above does indeed break saves for me...

Even just the image you posted suggest that a number of the problems I mentioned have been reduce, mitigated or entirely removed... I'll have to check later I'm afraid but looks good at this point! :)

Thank you <3

Does this mean Meowtiplayer is in now? Would to love to hear yes! :)

The UI feels so cramped but I feel like the main reason is that it takes so much space along the bottom that there is no space to view the map... if it was at the side then that would help a lot and also mean that the (terribly optimised) conversations were not blocking me from building the things they are complaining about that I haven't built yet! (I might also not that the lag of the text writing got so bad that one the three drop pods had landed I wasn't able to read almost any of the conversation because the next part happened too quickly for the preceeding part to finish being written (mainly because it paused so much every three to five letters - space included).

I guess the cramped feeling also happened because my map was nothing like the ones shown in the screenshots; mine was scattered with ore mountains, forests I wasn't allowed to touch (future food areas?) and black mountains... I had one single four by four area where I could build and everything else was two wide strips... even the desert was bad... maybe just a bad seed?

Just installed this via the itch.io app and I only get the main menu... "Continue" is greyed out and when I hit "New Game" it gives me three options; "Continue", "Settings", something else irrelevant... When I hit "Continue" it sends me back to the main menu... "Settings" gives me the settings menu; everything works apart from starting the game - oops?

I just want to note a small oddity(?) I found aside from which I absolutely adored this game (and made my own design too):

The guide arrows for the not-a-plunging-neckline plunging neckline bodice (apologies, my memory is not what it used to be) are pointing 90 degrees the wrong way! ;)

Please make more... I want more chances to stick it to the posh bint (whom I correctly guessed deserved the worst dress I could make that also met all her criteria and also wasn't clearly made to spite her... yes, it's all a matter of opinion but at least I also got the bint's dress made quicker - no sleeves or collar and all straight sewing lines! :) - my dress for the librarian looked simple and cute but boy did it take some work!! Gotta work for that simplicity! ;) :D

Bugs:

The planet station with the restaurant (name escapes me) has spare ship parts for sale cheaper than you can sell them back... very handy for quick money making but maybe a bug?

The restaurant mission never allowed me to deliver the ten requested carapaces despite having them... I tried bought ones, hunted ones, ones from the shop next door (!?) - none worked.

I sold the map of Lost Wisdom so I don't know what I should have done with that and there seemed to be no way to reacquire one even though there was the option to sell it too... the only thing I found at the station was a hand telescope...

The Kiwiman mission doesn't complete when you give the Carapaces, neither are the carapaces removed from inventory (bug you get the doppies and reputation)... useful but bugged I'd guess!

The Rebel base didn't seem to turn up when I got the mission to go there from the guy in prison (I already had enough reputation) so I have to follow the Federation questline until it did and then ignore it and continue with the rebel one...

I'm sure there were other things too (maybe a mission that didn't take away Ship parts I supposedly donated?) but I have forgotten them right now... I'll write a message when I play it through again if I can find them! :)

Can't wait for more content  and/or planets (even if the ground generation is a bit sparse and the ring belt a little too busy! ;)

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When I get "adventure" messages an click on them to make them vanish then the timer on the customer doesn't restart and the brew button no longer works... and I have to quit the game and restart it play again (Install via the itch.io app on Windows 10).

Got the following error when I installed this on the itch.io app (Windows 10):

Error

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

Good so far but we got stuck going to Grandma's... we are infront of the house and when we click it we first have to do something for mum but clicking back the way doesn't work - it does nothing. (We are playing with the game install via the itch.io app on Windows 10.)

On the level "Fairwell Plains"  it is not possible to complete the level because the sunflower disappears after the dialogue box for 雪 ("snow") and so you drop down and can't get back up (this is assuming the solution involves interrupting the fire with a rain to get back up, if not we can't find any other solution other than skip level, this ignores the use of water as we don't get a chance to use the last one since the sunflower disappears (it doesn't shrink as normal, it just disappears and gravity reasserts itself on "us", the penguin.))

You can still jump up and grab them into inventory and the lag is why it happens in the first place... placing pieces reduces the load and therefore the lag so things are always worst at the start when everything falls down :) - reducing the graphics settings helps and you can put them back up towards the end if you would like to see your build in all its glory! :)

I'm running Window 10 so Windows 11+?!

I'm using Windows 10... it seems that despite trying to get the newest version of Java I ended up with version 8... maybe Windows' fault due to its version? I don't know. I'll try and find time to troubleshoot (more uninstalls probably) but it looks like the problem is squarely at my end (the error message given said it could only run packages up to version 52 but this game was packaged with version 55).

Apologies for the trouble.

Seems it is no longer maintained on itch...

I installed the game via the itch.io app and ran it... it loaded but then when I tried to click the "Begin" button it looks like it clicks but it does nothing... (I'm running Windows 10)... any ideas?