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5ig0p

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A member registered May 06, 2022 · View creator page →

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hello! 

we love your works!

we guess you might mean "rustic" ? it is not the same as 錆 rusty - that usually *also* implies "falling apart" in english, and these all look very well kept! that is not always true - however on this site, "rusty" is usually in apocalypse / horror type titles. if you did mean "tarnished" then maybe "worn" or "older" or "weathered" might work

good luck! 

i love this style so much !!! 

there's two other pixel artists who were ... maybe not this exact colorway but i want to link you all, just for vibes

mostly bc i want to see more of this. you guys are so creative. alas i don't have much time but i'll try to be back and dig them both out 

i'm going to put this in my 'actual species of plants' collection bc i personally recognize a lot of their silhouettes, but it may help... idk somebody? maybe i'm the only one who ponders this ... to have some of the referred species listed 

congrats you are no. 69 in my little collection of Actual Species of Plants 

love that shadowing

doooooo you have

a diaper shelf, a tampon / pad dispenser, and same for disposal? 

we do go around and check for drinking water sources, yyes we're weird, but it seems a little... hmm making that the marketplace is on the free side but the well is among the paid 

i guess if someone is modifying it, my suggestion is one of those pots can turn into a well hole. they weren't fancy, they just needed to be covered and protected

oh nice. not every character has a perfect fence, this is great

i don't know how to call it, but there are those colonial or frontier fences, that are just logs making an X where the main posts are - it's common to very new homesteads. alas i am not sure what they're called. i have seen it in several parts of the world because it's easiest: you've already split wood for firewood, and you don't need to dig deep holes for that 

might be challenging, but it is something i haven't really seen

loving the color scheme

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your attention to detail continues to be stunning. and it's all so legible at any size! 

for those of us who've not gone camping, though, you might want to label some of the gear (if you haven't already!) continues to be very impressive work

(for anyone who looks at gear in catalogs, the green is what happens when you shop at army surplus. like i said, the detail!!) 

snek snek snek!!! 

oh nice. i might convert these to.... i think it was obx? starts with o, for sweet home 3d. (i don't mess with textures though, note to anyone)

'catwalks' may also be a good search-term

thank you thank you!

nice!

im bad at maths, is there dimensions for the individual cards? or was that it ? 

i am counting off how many we and the neighbors owned 

can confirm 

one thing i am glad NONE of you are bringing back: the sheer number of ashtrays. they might look cool but it was not at all cool

your color scheme is rad. in a good way, lol. a little familiar but not too much. and yes! two different outline options. this is just a guess: it really seems like this would work well for lighter and darker environments, which is super hard to do. 

my only quibble is with swirly there in the 3rd row, as the palette looks the same as its neighbors, and his cool shape is also muddied up. a color you haven't tried yet will perk him right up, i think.

not sure how to handle rotting log - but i've been reading about swamp lights lately, like fox fire. if you figured out even small ones of those, i think that would push this over the top into totally incredible. 

and a whole swamp of this? nice! 

nice, the neopets vibe

beautiful!

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brilliant game, you have totally captured why we do dig games. being able to choose what kind of dig game, as you upgrade, is amazing. short of the flash classic 'Go To Hell' it's my new favorite. your pacing is phenomenal. (i would suggest being able to turn off auto-mode in that final explosive upgrade.)

however, the one thing that's going to keep this a webtoy instead of a popular sensation is: your item choice. not your art - your art style would be fine even out of prototype. but dudes, your inventory is boring. it needs to be surprising. FUN. every item should be legible, yes, but more importantly we should go LOL every time. and as you upgrade, LOL OMG. maxing out the 'rarity' stat should not have been this underwhelming. we commend you for labeling everything however 1) we shouldnt be depending on the label to recognize items, 2) those labels can add extra delight and humor to the game.

items that would be *silly* if you dug them up. shiny, too, though every dig game does shiny. it does not have to be as bizarre as Kingdom of Loathing, but you need a Pokemon sort of artistic hook. otherwise the only hit of serotonin is from watching the money counter - and that is a bit soul-less, isn't it? we would highly recommend consulting a full-time pixel artist. 

also i'm sure someone's said something about making soil layers but that's secondary to the gameplay - and i like your simple color scheme! other dig games are eyesores with their gaudy terrain types. the simplicity also vital to your sense of movement - which you've also done very well.

awwww they are super cute. your little skele guys are very fierce

our little conclave ready to fight now

j/k

amazing critter diversity. the movement of your pixels is so eldritch

oh stunning! like you squint at the individual elements and then.... put them together and it's this amazing contrast! that is so next-level
i might grab those cute little signposts for nefarious [j/k] purposes. i assume they're ok to edit? 

i love how legible it is. changing the outline color makes such a difference and i like how it's thoughtfully picked

i like your palette. very chill

your creatures are delightful! the style is cute and still so detailed 

i bug everyone about (drinking) water sources, your turn. hee

oooh i love 8 directionals. is there an 'idle' in the bunch, at the moment? 

good luck!

here's some inspiration: https://openclipart.org/detail/327220/antique-kitchenware

we do not even know all their names! 

we will be honest: we are a big fan of Kaz Togo, and he has done many of those. but! it is all in 32x32. now that we are considering a whole neighborhood, your size will probably be a better idea. ^_^;;

is it okay to modify it? it is all non-commercial. our characters are just picky. [sigh]

oh! could we make a request? can you do namako walls, please? nothing fancy. we can't figure out how to do shihanbari which looks like: XXXXX . no one else on itch.io has done that, so you would be ahead!

your little gnome crop! squeee they are very cute

i'd just like to thank you for blatantly not using gen a.i. to make your title graphics. ^_^V

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oooohhhhh

ok it's gauche of me to ask but is it okay if we -dramatically- alter things? like if we wanted to change a screen or move a pillar 

thank you! we'll definitely look around. and we'll let you know if something of yours fits the bill. (our will is good, but our storage and connection are weak haha)

could we ask a favor ? - i mean its not urgent since with our work piling up we may never finish this project - but we have had difficulties downloading (and sometimes sample playing) huge files like this. if you have it, could you point us to something that is after the victory + the losses were still massive? 

a lot of the game offerings will either do Big Victory! Revving Up! or Now We're Very Super Sad ... but usually not both at the same time. like in the middle of a story. kind of like how in LOTR getting back to the Shire wasn't an instant happy ending but they were still glad to be back? something like that. if it helps, the setting is meadow / field / grasses. thanks, sorry for the bother

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a cow chewing cud! i could cry. er. i cud cry.  (tho they'd do it sitting too.)

the animation is definitely all set for jaunty

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hey i dunno whats up but several of your generators are cutting off about 50-60 pixels, without touching the margin or overlay text. changing zooms and sizes doesn't affect it.
in regular it cuts it off on the right oops right and bottom. in full screen, it's the bottom edge which falls off. i cannot figure out if there's an element from itch or elsewhere doing it, but i don't think it's the ratings bar


huh. if we rotate, it then cuts off all the elements, margin and compass etc.

oh i see! it's every element, incl child elements. longer text gets its own margin cut off too.

like there is something wrong here

here's the sequence: enter full url with seed number right after '?'

then go to tags - tags appear to be right but the map is all wrong - and click generate from there

this is what happens

162328916=1623289160&tags=leafy%2Csecular%2Clarge%2Carea&seed=1741981272

it tried to generate a new seed TWICE because we entered it twice. only the middle one is what we entered first. see what i mean? 

extremely sad that my old seed refuses to be entered into the new generator, so i cant link it to dwellings. via browser url or permalink or tags then permalink - all of them change the seed. whatever the url says in my browser (FF) is a lie, we go back to permalink and it's different. now have impossible task of a giant neighborhood and hand-making all those floorplans.

isn't there *any* way for us to see the old seeds? it worked in the earlier versions. now it's wiped out the moment we press enter.

what a great oven! 

and if you want to promote more, maybe emphasize this pack has a guillotine. i have a feeling that people will want that one ......

oh i see! gosh, that's a lot of work for you... yeah listing out the dimensions or the proportions doesn't make any sense. but it will bother me forever to make a custom icon that doesn't line up with the others. could we view the central lines? like halving all the symmetrical/round icons? or! a placeholder icon that's easy to erase, like a spacer. like if we wanted to squeeze a custom icon in between the defaults, currently it'd take us so long to figure out what's going to run over. since it's not a fixed table, they're just floating to alignment, right? hmmm. tl;dr once we take it to another program, it's a problem of spacing , centering, and sizing, and there are no guides to keep everything even. it turns a 30 second job with a wingdings font into squinting at measurements for an hour. yeah, i think a spacer option would work best here, especially since you have asymmetric and irregular icons, and in different sizes.

as for the BB code, i just have a lot of longer title-text to put on the shields that's not numbers. like on the forms on the right hand column? so we needed a way to resize the fonts - and they do fit, visually! but the letter limit prevented entering them bc it counts the very lengthy BB code as part of the form. so that too we'd have to enter manually on our own program.