ready for lady & the tramp!
5ig0p
Recent community posts
I LOVE this! I wish we were still in Flash game era bc this would fit a third of the indie devs then. maybe twine, now. very much appreciate the vinyl "pop"s which are just right, not too distracting or over-produced.
your 70s vibe is right on, btw. there's a whole set of (technically speaking? country) music from that period that was perfect for endless highway roadtrips. mesmerizing and profound. well done
i -love- your palette. it has just the right amount of contrast on the outlines. thats just magic to make the subtle details readable in pastels
(tho... that coconut's lookin a wee bit chunk on the trunk - girth is less than 2 mature coconuts wide at most. no worries on style choices but proportions might cut into how recognizable. could we edit, tho...?)
your tree game is outstanding, that well is badass; i want to point out the plank paths, which i don't think i've seen represented in any pixel art sets. this is historically accurate with a lot of woodland settlers - plank roads may look more like boardwalks irl but this is a great way to show wilderness trails.
if we were to change anything, we'd slow down the water cycle, at least to de-sync it with the flames - but this isn't a criticism, we just want to point out to devs that this is an easy stylistic mod that could sync up with one's music.
chef's kiss. love it
i am so excited! now i know what i'll be doing through the winter. haha. just a few weeks ago we looked at Koka Ninja House. of the Koga-ryu school. it has some of the secret passages. it explains it very well, I think. (in the English section, menu is called Notes)
i love all the little details! (also i'm glad someone remembers that warriors have to eat and drink.) it's like you read my mind. cheers and good luck!
"elevate your game" niiiiiice
also what a great idea, if you're not doing a game with cathedral ceilings and want some verticality without double-jumps; or horizontal gap-crossing without leaps. i like the variety here. if you did them modular... pixel-wise, like roads, i guess? this could be a megapack in a snap
i am not able to get on either discord or, at the moment, github. i meant the map obviously! we can tell the difference between tsx and tmx. i was able to return to this finally, and it not only refuses to un-tile from rectangular, it also CROPPED THE PNG. so i literally lost my newest work on the tiles. i am extremely lucky this was for a hobby project and not a commission!
dude there is NO option that explains how a hexagonal tileset got re-sliced into rectangles. i literally saved it after one second, it's exactly the same file with exactly the SAME SETTINGS. i worked with this for months with no issue. yes there were even windows updates throughout in this span. *nothing* was different. i would love for it to be user error except i spent literally hours trying to dig out what it could possibly be, in your endless rows of dropboxes that don't explain themselves with so much as a tooltip! and yes! we used the updates!
the question stands. why would it re-slice the tileset, which was in perfect hexes for months, and then have no way of undoing it, AND destroy the png in the process?
i'm only providing screenshots to help others for this issue, i don't appreciate being pandered to like i can't figure out the difference between a tileset and a map, when i'm clearly incredibly upset already.
in case you can't tell, there's not only several pixels new margin on the left, there's one and a half tiles missing on the right. saving it again clearly won't work, one because i already tried it and two because the original file is ruined without any backup. no, i don't know how it happened, if i did i wouldn't have asked
the last image is what you want to gawk at. that used to be a nearly completed 870x900px map
whatever. i'm going to fix this manually. i won't be touching tiled again this year, most likely. everyone good luck with your projects, and back-up everything in triplicate.
it's a little hit and miss (esp with tumblr starting to suck - it's not happening as quickly as other sites but some things are creeping in to make it messy. if it's broken everyone has likely accepted it as broken)
keep in mind though! this is why i didnt have my friend post it - gifs are put into public rotation, in one-button use by everyone. credit is embedded next to the gif when it's done that way. so if they'd posted these on their tumblr, the gif would be released to the general crowd with their name on it, and not yours. like, they wouldn't do that to you. this is 'reposting' over there and while frowned on, it does happen
so if you did have your own post, then we could show it to someone to go oh hey neat, and you'd retain credit; and if they like/reblog it, the notes
you will also discover all the ways tumblr is messing things up for gifmakers. ehehehe v__v
but yah, the number of people who love puns, pixel art, creatures, birds.
it's also halloween / pumpkin spice season which is practically a sacred holiday (tumblr has many of those). fastest way without going into askboxes, just reblog your own post with someone's username like @todaysbird and i think there's a popup or dropdown box to make it an active link... and it will come up as a 'mention' in their notifications. it's not foolproof but like no one will see that as a breach in etiquette, just a hey here i am
whatever you do, tho, put up a new icon as soon as tumblr allows it! otherwise you'll look like a bot, and blocking them is a civic duty
hmmmm. personally i'm looking for a cellar door .obj (or an attic door, doesn't matter) but i'm not making a dungeon so let me think about the dungeon packs that are out there. i like that you have a great selection of blocks. how about a block with a frame, horizontal or vertical? like a border? so someone could, like, decide for themselves if they want to put a trap or a fireman's pole or a magic talking pool in it.
piles of rubble might be fun!
and ofc i always love secret doors. i just drop that on everyone. no idea how complicated it is to have a center hinge, might need two blocks for that, open / closed.
it's almost spooky season so anything to facilitate a jump-scare might be topical, lol
fascinating color palette, defn growing on me. mybe its my monitor but id switch saturations on the chartreuse (sun) and some of the redder purples, other than that its atmospheric and easy on the eye strain. i like the animation too; the puff of dustcloud makes it. excellent unique design, masterful use of contrast
oh man we were just thinking about this ! we would've loved this in the flash escape game heights. you've have to make the answer key available for accessibility but i can definitely see point and click or webnovel uses. totally, all nineties kids spent their days cross-eyed with neon candy tongues and slapping stickers on their trapper keepers. for sure
on windows, all i did was reupload a png file to move one pixel, and my entire main tileset shifted from hexagonal to rectangular. i cannot find anything in the tileset window to change the orientation back to hexagonal. i literally touched nothing. the project is still, correctly, hexagonal. the orientation options on the tileset are only isometric and orthogonal, and again, nothing was switched. i've right-clicked and investigated the entire list of properties. even worse, there is absolutely nothing different about the other two hexagonal sets, and they don't have a rectangular grid overlaid on them. neither do they have any difference in options. i am going to cry, my entire project is ruined.