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Ohh yes, I agree. The problem is, we thought the deadline was Sunday night, not Saturday night, and only learned that like 3 hours before it was due! We spent the next two hours scrambling, making a game of the engine and content we'd created. We definitely suffered from scope creep, pretty hard.

But I agree, we had like an hour to spare, and I totally could have added sound for the main menu at least.

Thanks for calling me out, if nothing else, I'd do that one minor detail differently.

If time was tight, a simple gunshot noise would take you further than any amount of background music.

I was thinking that too...

You're right, focus on biggest impact... 

That's why I'm doing all this! To learn! I really appreciate the feedback.