As a tip to everyone developing in Unity - please, please test your game in WebGL before the deadline. A lot of things like the text positioning can seem fine in the editor but totally break upon exporting.
The game was pretty confusing to follow - there didn't seem to be much logic as to which screens led to which other screens. I feel like some arrows showing which sides of the screen you can exit from, and a map showing the layout of the city, would be helpful.
I was able to unlock the chest while holding a hot dog, which I guess counted as a win?
I love the black & white art style, and I loved the music!