Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Really enjoyable theme here. I see a lot of potential in this, but sadly it just did not feel as fun as it could have.

Rocks always spawn in the same place, making it easy to just steer out of the way in the beginning and then AFK the rest of the trip. This made the game much less interesting than it had potential to be. Also, the trip to the moon wasn't really 3000 units, but more like 2900 units.

I echo what some of the others are saying in the comments, that the upgrades need some balancing. They should get more expensive on each level, so the player is more inclined to spend their upgrades in many places simultaneously. For me, I just went with launch speed, then fuel consumption, and then fuel capacity. Nothing else was needed. Also, not sure if launch speed did anything, but I wanted to max it out because I wanted to see the speed. :D

I'm sure if you take the time to add a lot more polish like randomized asteroid spawns and maybe some dialogue while you're flying, the game could flourish!

Hello I'm glad you somewhat enjoyed some aspects of the game , and forgive me about the Rocks this project was one of the largest projects that we made so the entire experience was new we had to do countless shortcuts in order to submit the game in time and not have alot of issues , the idea was that the rocks will spawn randomly , but the system was bugged so I had to scratch it and made it spawn on a timer , and yes the distance isn't exactly 3000  its like 2950 (to reach the moon's hitbox) without the hitbox or trigger area its 3000 , I had to remove the doubling the prices thing because for some reason the value was changing but the text wasn't (an engine bug I guess) I tried everything but that never worked and in order to not make the game confusing I had to sacrifice it entirely , it doesn't seem like its changing speed but it is...I promise it does if you looked at the distance you'd notice a bit , We had too many plans but due to time constraints we had to take alot of shortcuts and we had cut content maybe one day we'll polish it even more , I appreciate your feedback a lot....Thanks alot for playing and reading! :D