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(+1)

On the note nearly all my games run on ppc. Very basic more just atmospheric adventures. I'm currently working on something for G3 chips

I was actually unaware of 64-bit G3s, but I'm not an expert on the subject.

How did you build it?

My project is a Xcode 2.5 project and I select the 10.4 Universal project; otherwise, it would support 10.3 as well. Heck, if you have the machine to test, I would gladly provide you with a binary to test.

I only have a PowerMac G4 Digital Audio with Tiger to test PPC stuff. It's actually the most treasured item in my computer collection 😅

(+1)

it's just a 14 year old version of unity. So can build for systems of the time. Yes my g4 powerbook is the pride of my fleet