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Gotta confess I was a bit disappointed that the game requires a 64-bit PPC, but it's only fair; we're going for 64-bit graphics, after all. But still, the fact remains that this is probably the jam with the most Mac PPC games in the history of itch.io! (my game runs on 32-bit PPC).

As for the game itself, it really nailed the visual aspect of the N64! My only criticiscm is that the backdrops fade too quickly under the fog, dispelling the illusion. I also could not find any arrow?

Tested the game with both a Macbook 08 and a Mac Mini 07, both running Lion.


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hello thanks for the msg. I'm pretty sure the lowest supported system is 10.3.9. I'm going to tweak the graphics on this when I get a chance and add some particle effects. Cheers

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On the note nearly all my games run on ppc. Very basic more just atmospheric adventures. I'm currently working on something for G3 chips

I was actually unaware of 64-bit G3s, but I'm not an expert on the subject.

How did you build it?

My project is a Xcode 2.5 project and I select the 10.4 Universal project; otherwise, it would support 10.3 as well. Heck, if you have the machine to test, I would gladly provide you with a binary to test.

I only have a PowerMac G4 Digital Audio with Tiger to test PPC stuff. It's actually the most treasured item in my computer collection 😅

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it's just a 14 year old version of unity. So can build for systems of the time. Yes my g4 powerbook is the pride of my fleet