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All in all I got way more invested than expected in the quest of NIGHT WALKER. Movement felt pretty good in this one. It didn't really hit the 'genre' for me as strongly but I think I would like to see your work on a more writing-heavy game because when it landed there, it landed pretty well. There were some elements of the audiovisual presentation that probably could've used more work.

now that you mention it, there was an unused sound effect for when you had low health but I never actually coded it in. I see you liked the story driven aspect which a lot of people liked as well. I can see why it didn't feel too much of a Metroidvania mainly due to other elements of the game. I appreciate the tips and want to make a sequel.