All in all I got way more invested than expected in the quest of NIGHT WALKER. Movement felt pretty good in this one. It didn't really hit the 'genre' for me as strongly but I think I would like to see your work on a more writing-heavy game because when it landed there, it landed pretty well. There were some elements of the audiovisual presentation that probably could've used more work.
Viewing post in Night Walker: Deep Night jam comments
now that you mention it, there was an unused sound effect for when you had low health but I never actually coded it in. I see you liked the story driven aspect which a lot of people liked as well. I can see why it didn't feel too much of a Metroidvania mainly due to other elements of the game. I appreciate the tips and want to make a sequel.