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Hallo,


Thank you for sharing your game. I’ve already saved its RATING;

1. verified: GAME due to observed that you also wrote a review for “Just in Time Duck!”; adds: noticeable pixel drawing technique to remind self of The Legend of Zelda: A Link to the Past (Super Family Computer)

2. observed: noticeable background music and sound effects to appear to be as that of Super Family Computer/Super NES games; remembers: Chrono Trigger (Super Family Computer); adds: used tools, e.g. "Plogue Chipsounds on FLStudio", were also shared via its GAME OFF 2022 page

3. verified: GAMEPLAY to be as that of TOP-DOWN Role Playing Games; adds: text dialogue; remembers: from “…it slipped.”, “Your the Boss”, “Your Princess is in another Castle!”; notes: MINI GAMES to exist, e.g. when opening a CHEST, interacting with a JAR; adds: noticeable animation techniques, keyphrase: learnable

4. observed: however, in MAIN GAME, there is a noticeable need to continuously verify and return to previous locations, due to new updates become available (or unlocked) after executing a correct ACTION; remembers: reading reviews of Breath of Fire IV (PS1) from GameFan Magazines, et cetera to use such technique; keyphrase: fetch gameplay

5. observed: self to have stopped after learning that the lock combination on page 2 of Cludd’s notes is INCORRECT; remembers: self to have also verified select ACTIONS that do NOT appear to be the usual for such created worlds; example: verifying taking the light bulb of a working lamp to the broken lamp to solve problems; remembers: select Sierra games, e.g. King’s Quest VII (PC), to cause PLAYERS to think of such ACTIONS, whose OUTPUT is usually INCORRECT due to the created world accepts only an ANSWER that the creator of the WORLD has set; keyphrase: ACTIONS of an elementary school student as the PLAYER of created world; adds: select school examinations, e.g. identification type, to remind self of this technique; keyphrase: quick checking for the teacher 

Thank you. Health!