Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I orriginally had it take 1 second off the timer, but when I got around to doing the music, I worked out the music in a way that synced up with the time left and had sound queues/ramps in it in time with the remaining time.  So I switched it for just locking input for the duration of the red flash (~1/4 second).