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(+1)

Sorry. Never mind. I figured it out. I just needed to define a "hidden" location and set the location to there at the appropriate scene.

(+1)

Yes, using a hidden location is currently the way to do it. But now that I think about it, tying the visibility to a variable might be more useful in some cases. I’ll make a small update later today!

(+1)

The new version is now up. I hope this helps!