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(+1)

Thanks! Works like a charm.

I have another question now. Perhaps I simply missed it, but is there a way to force hide the minimap no matter the set preferences? For example in a scene where the character faints and later wakes up in an unknown location. 

Hide screen doesn't work and setting the 'area' variable to None throws an error, but maybe it's just my coding skill issue. I'd appreciate some help.

(+1)

Sorry. Never mind. I figured it out. I just needed to define a "hidden" location and set the location to there at the appropriate scene.

(+1)

Yes, using a hidden location is currently the way to do it. But now that I think about it, tying the visibility to a variable might be more useful in some cases. I’ll make a small update later today!

(+1)

The new version is now up. I hope this helps!