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I greatly enjoyed this game.

The worlds-within-worlds mechanic is masterfully applied to every aspect of game play: Your inventory is your world; Creatures attack you by entering your world; You can recover stolen food by entering their world after they get bored of yours and leave; You can even kill creatures by stealing all of their food.  The opening quote aptly sets the theme.

The command interface (key + direction) gives the game a traditional rogue-like feel, though thankfully without as much of a learning curve.  I miss the ability to idle, though it's usually possible to 'b'ash or 'e'ject something to similar effect.  The absence of (direct) inventory management is also a bit of a challenge, though curiously fitting given the inability to enter your own world.

Beyond that, the game has a surprising attention to detail: Different terrains pertaining to each type of creature; Creatures with different food preferences; Rams bash!; Elephants trample!; Spiders cast webs!; Slime molds eat everything!

Hey, I can't tell you how thrilled I am to read your comment! Thank you so much for the kind words. There's a lot of stuff in the game that I thought might go unnoticed, so I'm really glad to hear you mention some of the things you did.

I absolutely agree about it being strangely light on inventory management for a game that's all about inventory. I grappled with a few different possibilities for letting the player control their own contents a little bit more, like going inside yourself somehow, controlling two characters so each can go inside the other, having more defensive animals (like the dogs that did make it in), etc., but ultimately didn't have time for more than what you see in the current game.

Thanks again for playing!