before my original idea was to have medals as a reward, and if you reach bronze you can unlock the next level, but i think for not so good players bronze is kinda hard to achieve and i wanted it to be hard, because you need it for completion. so i settled with tokens. its not really tokens in a way that you will use it to spend, its just there increasing as you play more games. so in theory you can unlock and experience all the levels without getting a medal, also higher levels give more score per bite so it gives you more tokens too for less bites (or chomps) with the banner thing, i can get rid of it for now. i didnt think about that one, i thought it would adapt to the screen. thanks for the reply dude. you've been a huge help
i will be adding a more intuitive UI that updates the tokens too, so you can see it increasing faster on higher levels. and a progress bar for medals, so maybe i can replace the banner with that one. also more fruits that spawn with different effects, apple will be the vanilla one, i have other ideas, maybe it can increase speed or other things
"thanks for the reply dude. you've been a huge help" No worries man, good luck with the game! 20 days have passed since then, how are the stats of the game going, is people downloading it or no luck? i know how hard it is to get your game to peoples phones haha
its really hard to get downloads, and with a shitty game its even harder. I got the experience that i want with publishing in google play which is a good thing. Some people say that I need a boost in installs, so an admob campaign can certainly help. i think posting on forums is not enough, atleast for the kind of game that i have. so maybe a more appealing game would fare better but i think the larger publishers use admob to boost their install up to a certain point that it can be sustainable. now my goal is to make a game that will fit that criteria. maybe im wrong but thats what im seeing right now.