Thanks for the critics! :)
I couldn't spend as much time on the development as I wanted.
I felt similar about the enemies. I didn't want to get rid off them after creating / scripting them and the gun so they were left in the game even if they doesn't add much to the challenge.
I'm quite new to the world of 3D game development, this is my first fps-platformer.
One of the biggest problem was to make the moving platforms somehow usable. The typical "player moves with the platform" thing wasn't as trivial as it would be in 2D. I came up with the idea of these "bouncy" platforms, tried it and I was happy to see that it works as well as in my fantasy. Although...as you said, they are glitchy.
Glad you liked the goal of the "tutorial" level.
I wanted to add a more challenging jump to the last level...I think I can agree that it could be less unfair.
I'm happy you liked the art style :)
I like drawing / 3D modelling and so making the art / models for my games. - Even the music...but there is really much to learn for me to make something decent.
I could have balanced the glowing effect more for cases like the one you mentioned.
I found some good sounf effects and started making the music...well...maybe it's not a big problem that I didn't have time for the music, although I wanted to put some sound effects into the game, I didn't got enough time.
Again thanks for the review. I think I learned a lot while creating the game!