Really nice execution on a cool concept! Everything was very nicely polished (I like your taste in art assets haha). My one little nitpick is that it's a bit unintuitive for the windows to have friction with one another, like I thought I would be able to pull one straight down without affecting the one to its side but instead they stick together and usually kill the player. Nice work!
Play game
Boundary Breakers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #5 | 4.429 | 4.429 |
Overall | #9 | 3.964 | 3.964 |
Concept | #13 | 4.071 | 4.071 |
Enjoyment | #14 | 3.643 | 3.643 |
Presentation | #25 | 3.714 | 3.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Teljen
Software used
Unity, Visual Studio, Paint.net, ChipTone, BeepBox
Use of the limitation
The player drags windows around to reveal parts of two overlapping levels.
Cookies eaten
Not even one. sadface
Comments
Chrome had some issues with figuring out where the windows were, so I was constantly dying. Didnt have that issue with the windows version, so it's pretty cool. Great Job
Wow, that's really good. I immersed myself in this game. I see great potential in it, you just need to add a couple of three levels and you can safely release it. Changing the world looks amazing. I like that you made some portals that can be moved, it's sooo cool
Probably one of the best applications of the limitation I've seen in this jam. Well done!
Finished it!
The windows felt great to move, and the movement was polished.
Cool art and music too!
I was most impressed by the level design, it was actually a really nice experience.
Well done, I loved it :)
For some reason if you play it on either Chrome or Edge you will always instantly fall and die at the start of the first level but on firefox it runs fine. Cool and fun game though. The dragging mechanic is neat.
Very good idea. The feel of the game is perfect. I died about 10 times in the first stage, but then I got the hang of it. Good work!
Is there a way to not lose upon starting the game? So far, I fall out of the world every time...
The first level should place you on a platform with two draggable windows side by side - one shows the world in green, the other in blue. If you start by dragging the blue window on the right around the screen with your mouse, you should be able to see more of the level that you can jump onto.
Unless you mean the game is spawning you in empty space instead?
Super cool idea and use of the concept i would love to see this idea be extended into a full game
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