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Yes, the time is always the enemy in these things~ Still, well done on what you guys have.

For the cohesiveness: The sprite for the player (and the potions) vs. the enemy (outlined, not outlined, the UI being super smooth and not pixel-y. Clearly all made in a different fashion. Making these all into pixel sprites would bring the look together and help make it feel more like the parts of one whole. :3

(+1)

Thanks! Appreciate the input. If it gets updated, I'll see about implementing that.