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Need It Later's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #283 | 2.520 | 2.857 |
Audio | #322 | 2.268 | 2.571 |
Overall | #343 | 2.394 | 2.714 |
Graphics | #364 | 2.268 | 2.571 |
Theme interpretation | #402 | 2.016 | 2.286 |
Innovation | #406 | 1.764 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/TheRealJackyP/need-it-later-public
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Comments
Everything works fine. It is not too fun however, maybe because the enemies are kind of boring and just run straight at you. Since the bullets are unlimited no strategy is needed to kill the enemies. Just standing in a corner and shooting is enough! I reached level 12 without even trying. In summary: harder challenges and more variation is needed.
Neat little endless game, I wish that the graphics were a little more cohesive and maybe just one or two more enemy variations. Cute world!
Thanks! We wanted to do more with potions/enemies/attacks/etc. but just didn't have the time. I haven't talked to the team about the possibility of doing a small fix-up/update after the jam ends yet, but I'd definitely consider making some improvements based on responses and coming back to it with a fresher set of eyes. If you explain more about the cohesiveness of the graphics, that's something that could be involved.
Thanks for the feedback!
Yes, the time is always the enemy in these things~ Still, well done on what you guys have.
For the cohesiveness: The sprite for the player (and the potions) vs. the enemy (outlined, not outlined, the UI being super smooth and not pixel-y. Clearly all made in a different fashion. Making these all into pixel sprites would bring the look together and help make it feel more like the parts of one whole. :3
Thanks! Appreciate the input. If it gets updated, I'll see about implementing that.
Good endless game. I like it)