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(+1)

Sorry - that definitely sounded patronizing, I removed the line from the description. I simply meant to say that it is consistently beatable and I'm not just playing a cruel joke on the player.

However, I strongly believe that letting people figure things out on their own by fiddling with the game is a big part of the charm of roguelikes!

:) thanks for reply :)  I got an answer from Luca that I need to know how to play chess to understand your game...it is a pity that I am not familiar with the chess' rules...anyway I hope that people that know them are stunned with your work :)

Sure, thanks for trying it out anyway!

Some feedback after playing many hours (10?) the past month. I have it wishlisted on Steam, and its given me a lot of interest in turn based tactics after bouncing off XCom hard.

- Anecdotally, just buying as many lowest priced upgrades as possible each shop visit seems to be a dominate strategy, with the caveat this is a small board and scenario I know very well. That is, I want to buy the extra move upgrades, since coming up with long move chains can be a lot of fun, but indiscriminately buying the cheap stuff works reliably. Lots of upgrades with fewer moves gives me the most flexibility to survive the late rounds.

- I like the idea mentioned above of pawn upgrades for reaching the back row

- There's something extra nice about the upgrade screen using the same in game pieces and moves as an interface