Sure, thanks for trying it out anyway!
Some feedback after playing many hours (10?) the past month. I have it wishlisted on Steam, and its given me a lot of interest in turn based tactics after bouncing off XCom hard.
- Anecdotally, just buying as many lowest priced upgrades as possible each shop visit seems to be a dominate strategy, with the caveat this is a small board and scenario I know very well. That is, I want to buy the extra move upgrades, since coming up with long move chains can be a lot of fun, but indiscriminately buying the cheap stuff works reliably. Lots of upgrades with fewer moves gives me the most flexibility to survive the late rounds.
- I like the idea mentioned above of pawn upgrades for reaching the back row
- There's something extra nice about the upgrade screen using the same in game pieces and moves as an interface