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muchanima

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A member registered Jun 12, 2016 · View creator page →

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No, it unzips to an Unreal Engine project

Really like the look, familiar but not, makes me want to chop

On what its like intentionally making a game over 10 years 

Thanks for trying it and the feedback! I'm early on learning Unreal and game design, so I had my hands full with simple and ok :)  

Some feedback after playing many hours (10?) the past month. I have it wishlisted on Steam, and its given me a lot of interest in turn based tactics after bouncing off XCom hard.

- Anecdotally, just buying as many lowest priced upgrades as possible each shop visit seems to be a dominate strategy, with the caveat this is a small board and scenario I know very well. That is, I want to buy the extra move upgrades, since coming up with long move chains can be a lot of fun, but indiscriminately buying the cheap stuff works reliably. Lots of upgrades with fewer moves gives me the most flexibility to survive the late rounds.

- I like the idea mentioned above of pawn upgrades for reaching the back row

- There's something extra nice about the upgrade screen using the same in game pieces and moves as an interface

Thanks for playing and  the feedback! In terms of starting with an idea and finding a way roughly there, I felt pretty good about this one. It had more bugs and rough edges than I wanted to end with, but I was going for chaotic, weird and funny.

Nicely done! The derpy graphics pulled me in and then there's a really nice Lunar Lander x Space War in here.  Nice feel.