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The audio design match the game perfectly. The player movement feel like it's tile-based so it's rough around the edges. I reached to building with the rotating plus sign above it, like a hospital or some sort, not sure that's the end of the game or what haha. 

Thanks for playing. Yeah, my intention was for it to be tile based. I'm wondering if that's why everyone is so neg on the movement. Make the grid more obvious? The hospital was for when it was time to add the monsters. If your characters ran out of health, they'd restart at the hospital. But alas, only a month to complete a game.