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Pretty fun! I really like the 2.5D style with the art. I feel like the characters powers are pretty well designed after I tried out different strategies with them. You could take this game to another level by adding a square that you defend instead of a line, so that enemies could come at you from all directions. (feel free to try out my procedurally generated platformer game as well:)

(+1)

That platformer was really quite intense. 

And thank you! I agree, there's so many directions we can take this game (but they would require an utter overhaul of our spaghetti coded system haha). That square idea is actually quite interesting. If we did that, we could even make the camera rotate around the square, and really show off the 2.5D aspect.