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The attack seems to be totally useless, the madness lacks an explanation for why the player takes damage out of nowhere, and enemies have a tendency to spawn on top of the player at the beginning of a new room. The best I could do was just running from room to room ignoring enemies. That run I got 11 rooms cleared, 1 coin, 4 emeralds, 4 rubies, and a total score of 350.

The visuals aren't bad, but I think the floor tiles would be better if they aligned with the directions of movement.


Thanks a lot for the feedback!

We are aware of all the problems you listed, this was our first time doing a game in 3D, our first time using Godot, and our first time working together, so we ran into a lot of other problems too.

This was the best we could achieve with the given time, and we hope to get better in upcoming jams! Anyway, thanks a lot for taking the time to play our game! :)