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Another gadget I'd like to see is an EMP (electro-magnetic pulse) tool, so all enemy robot in a radius are stunned for a set period of time. The tree would have things like larger radius and longer time stunned

Another cool idea is a teleport ability. It would be at the very end of the energy storage tree, as it would need all 4 energy bars to operate. Another suggestion for the teleport is that it would slow time to a crawl to let you pick the spot you want to teleport to, and not get killed in the process.

Last gadget I can think of is a horizontal slash that sends out of wave of energy to decimate foes. A little idea is here \/

(best artist I know) It would have an upgrade path that would lead to a longer wave, a faster wave, and the wave would go farther.

This post is prone to be edited with more ideas, so be on the look out

(Just wanted to add a little note here, when the game updates with more upgrades, the circle that is present isn't gonna cut it, unless if you have a Batman: Arkham Knight type of upgrade system [has the circle layout but under multiple genres] a layout I would prefer [you don't have to do it, it's your game :D] is this \/)

Thanks for making a very, very detailed. I am new, I feel happy that I get recognised.

This is really neat! I like the idea of sword swings that make energy waves.
I think Shadow Warrior 2 has a thing like that. Have been meaning to play it but haven't taken the time yet.

I'll probably have to do something to the upgrade tree as it grows, but I'm gonna use the circle layout until I run out of space! :)