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(+2)

I love the mechanical loop of attacking to gain mana, spending mana on magic attack and the subsequent drop healing you; it's simple but lots of room to expand on it. The moment when the sun bursts in and blows away the remaining enemies is very gratifying! I would've loved to see a bit more feedback on the big boss to sense progress, like a health bar or alternatively showing cracks or something.

Thanks for checking the game out and giving us detailed feedback.

:>

We also noticed there wasn't a health bar to indicate progress --- we would have dissolved the tendrils by health percentage with more time.