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(1 edit) (+3)

Okay, so.

This game is great, it executes building from the ground up really well. but after 3 hours you kinda already crafted everything, tried everything, went everywhere.. and that is a problem

There are also a few bugs littered around the place, like

Being able to "fly" up by standing on a box with a full inventory and picking up the box

Bricks not being an entity when they leave a furnace ?

The auto-collector getting stuck in the ground when trying to mine tree's or rocks on the edge of the island

The house on the second island in the overworld being extremely messy and just bugged 50% of the saves you make

Being able to access your inventory when in the menu

The achievements not appearing correctly

You are influenced by the gravity of a small island even when standing next to it on a platform 

Boosting into the sky when aiming yourself up on a tree correctly, ( velocity building up? )

When you go too far out or stand on a moving island for too long, the game freezes and you have to re-open it

You can sometimes bug through walls when they are next to eachother, this sometimes leads to death

Floating apples ???

And now for a few fixes..

I was able to get the best pickaxe in the game in 4 minutes, due to the crystals basically spawning next to you

The auto-miner should most likely get an Auto-sorter of some kind, or like a docking station for it to dispose it's contents

The grass clogging up on your island is also a pretty big issue, as you (as far as I'm aware) can't incinerate it nor throw it away

Sometimes I was not sure when a furnace was fueled, there should be an indicator for that

There should be way more end-game, and most likely a goal.

The second dimension has almost no use for most people, apart from littering place, maybe add something neat there

More automation would be cool, as of right now the best automation you can get are autosmelters, box collectors and the stupid auto-miner

Overall this game gets a fat 7/10, but there are always things to fix

I'm also really hoping that the difficulty curve is made harder.

(+2)

Thanks for the feedback! It's greately appreciated. Development is currently paused for this game as I am working on Redmatch. I'm not sure if I'll end up updating this game, since it's been 6 months or so now since I started it, and I have learned a lot since then (Including multiplayer networking). I'm planning on releasing a second version of the game rebuilt from the ground up with better systems which make development easier. Because I started it so long ago, most of the code is a complete mess prone to many bugs and ultimately unusable to create anything new. In the next version of Adrift, I hope to map out a plot and purpose before starting development, as well as building all the systems early on based on a chosen end goal of what the game should be. My idea of Adrift changed many times during development, and it truly was an amazing and engaging learning experience. Thank you so much for the long list of bugs! Some of them I've known for a while, some I have tried to fix but failed, and some I had no idea about. I hope you enjoyed the experience so far. The remake of Adrift will hopefully come out sometime in 2019-2020.

That is good to know! I'll be sure to check when it comes out.

:ok_hand:

Also... just looking at this now:

"When you go too far out or stand on a moving island for too long, the game freezes and you have to re-open it"

I think the problem is that the player is being destroyed when the island moves too far out (After a certain distance, the island will destroy itself and anything on it to prevent the objects from going into the dark realm) and destroys the player also. Thanks for the feedback! I will make sure to fix this in the remake.