haha i saw you mentioned in the discord, progress is a bit slow on Redrift:Redux so no promises for a release anytime soon (and yes, this is my fault, when i release an update for another game i'll try get on it)
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I mean... visual changes I guess. Make the ladder less blocky, add some background trees, smaller details, stuff like that. (as well as a campfire or such at the end of the level if that hasn't been added already)
UPDATE: I still have all the code and everything set up, but my time has been taken on schoolwork, cataclysm, and, to be honest, playing video games. Hopefully I can get this to a workable state by the end of the year, though.
Looking to make some improvements to the game's friendliness... so, if anyone could tell me why they are put off this game / why they don't like it, it would be appreciated.
No hard feelings or judgement, I just want to make a better experience.
Oooh, i love it! the new update adds alot more strategy to the game, i love the weapon and ammo limitations.
also, the ammo text was behind the gun icons for me, so it was a little weird, but still readable.
love the execute mechanic, really great way to force players within melee range, although it can feel a little bit janky to use sometimes.
good shit, dude! the frantic action of this game is alot of fun, i loved the visuals too. adding a progression system (like in the game hades) could really make this something awesome
Maybe a little too much screenshake but that's just me.
Music was great too! (please add a volume slider though, it killed my ears)
Thanks so much man! I do have some bad news for you, however... Due to the current state of development, I don't really want to work on Redrift anymore.
Thanks for playing! (I do have a multiplayer survival game I am working on, if you think you'd be interested, then you can contact microman502#6046 on discord)
I have a fix for that in development, however, the code of redrift has gotten a little messy and i don't feel like working on it too much. Maybe if i'm in the mood i'll come back, but there will be no updates for the forseeable future.
Also, there are many places where you can phase through objects, not much i can do about it as far as i know
Maybe the physics bugged out bad? You can get launched very far on rare occasions.
You can always fall and you should be warped to the dark realm.
And to answer your other comment, the next big update is on hiatus, I didn't really feel like working on redrift. I might come back soon. A bug fix patch is definitely coming up, tho.
Presentation was good, it looked very nice and the audio lines were a great touch, especially considering it was a game jam. However, the mechanics really confused me and i just couldn't get into it. The theme's a little weak too, but i appreciate the web build!
Quite alot of fun to play, good job! The wand mechanic, and having to choose where to shoot made for some interesting options. Maybe in future enemies have different flanking maneuvers?
The presentation wasn't the best but it didn't really hurt the experience. I think the movement could be changed though, maybe whenever a movement key is pressed you move, rather than being on a timer?
10/10 for ease to play and simplicity. I appreciate the browser build! Honestly, this game is really solid and a fun little play. It's quite difficult but i'm sure there's a learning curve to it.
The audio initially made me feel anxious cus i had no clue what was happening, then i realised it was using audio to show positions of the little dots! Nice feature, you did it really well. I don't have much to complain about with this game.
A really good concept, I love the idea. Some really crazy puzzles could be done with this.
I think the "change" mechanic on the gun is not too interesting right now, but maybe it could change other things in future? enemies, doors, etc?
Pretty good. I actually had alot of fun flying through and killing enemies. However, hyperdrive warping was really difficult. The spawnrates of boxes are fairly consistent and the enemies come at you.
I played for about 20 minutes so i think it got a fair rating. You really have a fun idea here, please give me a heads-up if this gets an update!