huh, i've never thought of that before, but it's a good point! I know shotgun can be quite effective, but the whole idea is that automatic weapons are designed for mid-range where shotguns will lose their effectiveness, but you will need to be able to control their recoil in order to use them.
I've thought about spread reduction when scoping - not sure I want to go this route, but it would make scoping much more worthwhile (currently it only reduces recoil a bit and centres your gun, not exactly great i guess).
Spread bloom is something i've considered, but I have tried to keep the spread constant. Not sure why though, so I guess I could take a look into bloom (only for firing though, I don't really want movement to decrease accuracy).
For the reply below, I could try lossless compression, although usually Unity's built-in compression works fine for most textures without losing much quality at all. (Also I reduced the filesize by about half - I had some skybox textures in there that were unused!)
And no, it's not condescending at all, I seriously appreciate all the feedback. Getting opinions from different players on what they like and dislike is what makes a game, in my opinion