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(+1)

huh, i've never thought of that before, but it's a good point! I know shotgun can be quite effective, but the whole idea is that automatic weapons are designed for mid-range where shotguns will lose their effectiveness, but you will need to be able to control their recoil in order to use them.

I've thought about spread reduction when scoping - not sure I want to go this route, but it would make scoping much more worthwhile (currently it only reduces recoil a bit and centres your gun, not exactly great i guess).

Spread bloom is something i've considered, but I have tried to keep the spread constant. Not sure why though, so I guess I could take a look into bloom (only for firing though, I don't really want movement to decrease accuracy).

For the reply below, I could try lossless compression, although usually Unity's built-in compression works fine for most textures without losing much quality at all. (Also I reduced the filesize by about half - I had some skybox textures in there that were unused!)

And no, it's not condescending at all, I seriously appreciate all the feedback. Getting opinions from different players on what they like and dislike is what makes a game, in my opinion

Thanks, I really appreciate you taking your time on this, I also love how passionate you are about your original vision!

basically, I was saying that some of the weapons don't perform as well as others due to the meta being movement. id say maybe look into either slightly altering weapons or changing maps around a bit to accommodate for that. I think your game would greatly benefit from it!