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(1 edit)

-the "START MENU" hitbox is too big
-why can I CONTINUE, I don't think I've played it before
-mouse sensitivity at 100 is still too low, have to move mouse 5cm to 360
-after continuing, I quit to main menu, started new game, now everything is glitched -- can't select yes/no in pickup menus, couldn't move until opening inventory, had a gun with full inventory, had to restart game to fix
-the bullet amount flashed on starting the game before getting the gun
-disable the sound when alt+tabbing
-Don't typewrite UI text ("Take the bandage") -- no one is speaking that
-The typewriting is way too slow in general
-Why do I have to click for the Yes/No to appear?
-the started game had the inventory filled, with items overlapping
-opened twice, had two guns -- the inventory is a mystery to me, I assume it's the save file corruption
-try reading the lines as fast as you're typewriting them, you're going to sound like someone close to death
-calculate the text position before typewriting, the line breaks are horrible
-the running kitchen zombie was clipping through the door before opening it 
-not sure why the scary music was playing in the kitchen before seeing the zombie
-had 3 guns overlapping, couldn't "Take the handgun?"
-could clip through the sinks in the operating room
-let me read the notes before putting them in the bag

I love how smooth the visuals and audio syncing is and the fear levels are good, but please spend some time polishing the UI and save file logic.

Did you put your Inventory on "I" by chance? Pretty sure hitting "i" still adds items to your inventory  - a leftover debug key, so it doesn't check if your inventory is full. Results in overfilled/glitched out inventory. I guess I forgot to remove it.

That's the first key I tried to open it, yeh.

I figured - I need to remove that debug key.