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(+1)

Very interesting idea.
As others mentioned, the controls and perspective could use some work. I would add to previous comments that, to me, the buttons used to move in the first level felt very counterintuitive. I expected up/down to move the character along its line of sight, and right/left to move it laterally. Somehow, it took a lot of focus to change that mindset.
Still, the visuals and atmosphere for both levels were quite enticing, and I would love to play a more polished version.

(1 edit)

Thanks for your feedback! I think the goal there is to move the platform and not the player so it seems intuitive to me to rotate the platform that way but maybe I'm wrong or maybe is not the same for everybody. I'll try to maybe make a more polished version of it trying to solve those issues.