I like your solution of making the buildings transparent , it is something I might copy for my game too :D . I don't know if it normal but I don't hear any sound at all: could it be a BUG? Controls, better to use the mouse.
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Hey Thoof, thanks for your feedback! I really like the level base approach and i was thinking the same, so maybe you are a traffic police man and you are called in different part of a big city to help directing the traffic and every time you solve different kind of challeges based on the same mechanic and you earn badges and move forward next level everytime you accomplish the mission.... something like that.. The only problem I don't have time to work on it!!!! :(
Oh my good the particle effects for the screaming tires is amazing, I really like drifting to ear that sound, so good. Graphics is also very good, did you make everything yourself? I mean the graphics. At beginning like the others I was having problems with finding the right way maybe you should put a sign like an arrow or something to indicate the way, at least for the first way. Overall good game! Congrats.
I was simply cherry picking those lovely grapes and suddenly I cut off the forehead of that guy. OMG. My personal interpretation: the way we are producing and consuming food is not healthy and we are eating ourself because we are not thinking of the consequences of our actions. We like that and we are blind to a brighter future. We need to step back and reflect for a moment regarding our relationship with the nature. I don’t know, this game makes you think. And what about this wonderful smooth animations and sounds? Really good job.
Hello there, yes it is working even if I don't hear any music, I don't know if actually there is any :) . Also, it is not clear how to play and what I am supposed to do, maybe just a quick intro tutorial or something like that at the beginning could be good. The graphics are nice and I love the characters.
Ehy Thomas, this is fun! Really like the atmosphere and the story but I couldn't progress too much, I'm stuck in the meme cemetery, is to hard to move the player and fight at the same time, I mean the key binding + mouse to fight it is kind hard... Don't know if other people are comfortable with that, maybe if there is a way to avoid using the mouse...
Yhmm I think I get what you mean. Thanks for your feedback yes I definitely would like to try it on a phone/table to experiment with tilting even if I don't know if people really like tilting on a mobile.. At guess it is an option to try anyway in case I go further with this mechanic! Thank you! I cannot try your game I don't have windows machine at the moment :(.
Ehy thanks for your feedback. Thanks to you I lowered down the pitch for the 'falling' sound effect and it sounds much better now! You were right. I wrote a review for your game, you can check it out. After the jam I will probably do some changes keeping teh core mechanics and graphics and expanding from there. I really would like to see where I can bring this idea.
I'll be honest with you, after reading how to play I was still trying to find how to play. I spent 10 minutes on it and I couldn't manage to understand what my goal was. I think you should make more clear how to play maybe with some animation (tutorial) . When playing games usually the player wants to get to play as soon as possible and I think in this case is not possible. Your little dude is very cute! Sounds and music as well!
Well, actually after your last comment I went there to have a look and I discovered that as long as I use
Input.GetAxis("Horizontal") I can be assured that it is frame-independent by default so I shouldn't be worried about Time.deltaTime in this case, I can leave it out. I guess the only option here is to have an option menu where the player could set the sensitivity, that should solve the problem, yes a slider in a settings menu would be good.
Thanks for your feedback! I think the goal there is to move the platform and not the player so it seems intuitive to me to rotate the platform that way but maybe I'm wrong or maybe is not the same for everybody. I'll try to maybe make a more polished version of it trying to solve those issues.
Ehy thanks for your feedback and you are right it is clear at this point that the second level it is hard and also not clear what to do for the player. I definitely need to review it after the jam. I'm confident I can do better. :)
Thanks for you feedback and for what you do for the community! Yes there are two levels but I guess the controls are not that good so I guess I learned something during this game jam! Next time I will focus more on the mechanics/controls! Thanks again for your feedback! BTW I tried your game it was hard but very nice idea sounds and music!
Ehy SMAEL thanks for your valuable feedback and yes the second level it is kind of bad designed I guess, I couldn't think of a nice mechanic but I will work on the game I guess after the jam, I would like to expand this concept further.. The second level definitely needs a better approach!
Ehy, thanks for your feedback. Maybe I can decrease the rotation speed. It was ok for me but maybe not for everybody. Maybe I can make an option to let the player choose between different sensitivity values, I'll give it a think. Thanks again for your feedback and for playing the game!
Ehy Pfail, yes there was a complete list of 'new' game mechanics pending in my TODO list for this game but if you start adding you'll never stop and this one was kind of a prototype. I don't think I will be adding anything new now I want to work on more different small project to really improve my skill and try different thighs. I also encourage you to try my latest attempt to create something with my latest project 'Lily's Adventure' , something I did for the 10th Creative Game Jam.
Ehy Dumivid, thanks for your comment. You are right and you are not the first one to comment on that lack of interactivity. The think is that I need to get better at coming up with cool mechanics and I get that a game that is just 'random' doesn't have to much appeal to a player. Thanks again for your feedback, my future games they will be better!
Ehy thanks for your feedback! Yes I had a lot of fun making it. I like polished graphics even when making small games/prototypes because I think it is something that at some point you need to reach to get the new 'gamedev' level if you know what I mean, especially if you are indie working alone. I'm trying to get better and better with time. Yes I thought it would have been fun to make a sinister intro and then, like you said, honky-tonk piano.. :D Glad you enjoyed it.
Well if this is really your first game in Unity3d congratulations! I really like that the graphics it is alive, the windmill it is so nice. Did you make vector graphics for background? The palette is also nice and the sounds/music match the style. Love to see more from you...
Ehy Adam, thanks I appreciate your feedback. Regarding the game difficulty I didn't bother too much searching for the right/better mechanic. I wanted something easy to implement just to prove that I could somehow have a "finished" version of the game. I hope to keep developing games and get better also at choosing the right mechanics, for now my goal is to improve my graphics skills (voxel art) and try to develops prototypes for game jams, I have few ideas that I'd like to explore. There is so much to learn and apply.
Thanks for spending time to play my game and to provide feedback!