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A jam submission

OMG Demons!View game page

Dodge arrows to escape hell
Submitted by rthurmed (@rthurmed) — 1 hour, 33 minutes before the deadline
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OMG Demons!'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#33.8003.800
Enjoyment#53.8003.800
Overall#53.8003.800
Concept#53.9003.900
Presentation#113.7003.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
rthurmed (me)

Software used
Godot and Aseprite

Use of the limitation
The player dont have attacks so must manipulate the enemies so that they shot each another

Cookies eaten
zero, no cookies this time :(

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Comments

Submitted(+1)

Super smart use of limitation and the levels are great, good job!

Developer

thanks a lot! :D was very fun to design these levels glad it turned out good

Submitted(+1)

this game was really fun and looked polished but last lvl was anoying when demon near portal killed themself and I think dash was useless.

Developer

thank u so much for playing!! i added the dash and basically forgot about it while making the levels lol so yes its kinda useless

Submitted(+1)

I had a lot of fun with this one. It reminds me of old reflection puzzle games in a way.

Submitted(+1)

I'd love to see this get expanded on. The scream for when you get hit sounds like a baby and I don't think it fits. Especially with the theming. (Babies shouldn't be getting shot with arrows, my opinion ig) Good work though!

Developer

thank for the coment! lol this does sound like a baby. just to be clear it was supposed to be more like the sound of a fairy but my audacity skills are very limited

Submitted

all good lol. sound design racks my brain too :)

Submitted(+1)

I feel that there's quite a lot of potential in this game. Having the enemies accidentally kill themselves is fun! However, trying to judge when they shoot and how the arrow will ricochet is quite hard. Maybe you can try adding a delay between the enemies locking onto the player, and shooting.

Developer

Thanks for playing!! Initially the enemies had a delay before shooting but i couldnt figure out how to make it visually clear for the player so i had to remove it. Thanks for the feedback tho :D if i work more on this game i will certainly look into this