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(+1)

Very zen and chill game. I would have liked the clicking to be instantaneous instead of taking a second to activate, but perhaps that was on purpose?

(1 edit) (+1)

"...I would have liked the clicking to be instantaneous instead of taking a second to activate, but perhaps that was on purpose?"

Yes, it was a design decision, in fact is a variable that could be changed. What I want to explain to the player,  with that delay, is the temporal cost of each life cycle, even the death takes a few seconds.

I  really do appreciate your feedback ;)