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Hi there and thanks for the quick response. I am using RPG Maker MZ version 1.5.0 on Mac. It's possible that I don't understand the template; however, I am able to get things working with positive values, just not negative values. 

Everything else besides the attack change is set to the default settings.

Thank you!

Hi there!

I think maybe something can be messing with my plugin on your end. Here, I did manage to make it work with negative values.

So, you are using any plugin that messes with the parameters of the actors? 

For example, my Class Curve plugin can set a minimum value for the actor to have on a chosen parameter.

Or maybe, what you are trying to say is, that you want to use the Dynamic Parameter Feature, to not just reduce a parameter, but also to make the actor himself, have a negative value. Is that it?

Like an actor with -10 atk. ?

(3 edits)

Hmm ok. The only other plugin I am using that isn't yours is the Card Game Combat plugin by MythAtelier. This shouldn't mess with parameters though. However, when I use a blank project with only your plugins, it works correctly. It must have something to do with this other plugin. Too bad because I really would love to use your plugin!

Did you try to change the plugin order? Put the Card Combat below or above the dynamic parameter?

I didn't because instructions for the card plugin said to put it above other plugins. But I followed your advice and it seems to work, for now. Thank you!

Nice!

Have fun! ^^

Following up: The same state/template appears to work for one skill cast by an actor, but not for another one cast by an enemy. The state is getting applied to the enemy (I can see it visually, and other "test" effects of the state work), but it isn't raising defense of the enemy, as it does for the actor, when the state is applied. Does this only work for actors and not enemies?

Thanks!

Hi there!

By default, it only works for actors. If you want it to work on enemies, you have to use my Enemy Class plugin.

I can see on the code, that I can make the dynamic parameters work for enemies when using states, without the need for the Enemy Class plugin. But I will have to update it when I have time. But for now, only with my Enemy Class plugin.

Ok, thank you!

Hey!

The change is done, Enemies now should be able to use Dynamic Parameter values on states without the need for Eli Enemy Class. Thanks for the report! :)