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Thank you for playing, and reporting me this music issue!
I'll see what I can do, and how I can fix it.

For this GameBoy-like color transition, I simply set the 4 hexadecimal colors I want as variables and then I replace colors one by one depending on if I want to make a fade-in or fade-out transition effect. A color replacement is done in approx. 0,2s to give that retro effect.

I'm using Construct 3 as game engine. I can share a tiny template with the example above if needed.

(2 edits)

Thanks for the explanation, the example (or anything you might deem would help a C3 n00b is much appreciated!).

I have a couple questions and would appreciate the answers whenever you had time:

1) So you draw the selected color over the whole screen like on a transparent (or not) square sprite stretched to fill the screen?

2) Are you planning to release it commercially?

3) Do you have experience with other engines? And if yes, what are pros and cons of C3 in your opinion for making retro 2D games?

4) What is the best tutorial material to learn making platfromer in C3 in your opinion?

Cheers!