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(1 edit) (+1)

Here are my thoughts as I played the demo:

Did you use to be able to pitch up and down the camera? It'd be nice to be able to.

Did you give up up on being able to move freely in the overworld?

I can't seem to be able to rotate tranches when building a camp. The overall camping experience feels like it should be streamlined. I had to fight against the UI a bit.

A button to automatically take all the loot would be convenient. The loot you receive is unbalanced, there's way too much ammo.


I can't see anything. It's not just dark, it's opaque. It should be clearer.

The rate of random encounters feels like being in a cave without REPEL in pokémon.

I went from -2 rations to 0 while traveling.

I may post more feedback tomorrow.

Sorry for the late reply and thank you for playing UW(again!)
More camera control is planned, it just has a good amount of complexity that comes together once player gets to look at the world from different angles, but we'll work into brining that feature eventually.
Free movement was something that we felt unnecessary, so we're moving towards more board-game-like worldmap visual & controls.

Camping bugs should be fixed with the new version, but I'm keeping a close eye on the issues with camping mechanic as it's relatively new, including loot balance. Thank you again for your detailed feedbacks! \o/