Bugs (v0.0.9 public):
- Several issues with unlocking locations. After being given the mission to infiltrate the goat tribe by Lothar, I don't have the option to go to the goat tribe. (The location later unlocked, but I'm not entirely sure what caused it.) Similarly, I have gotten the tasks of collecting barley for Cane and defeating landsharks for Amble, and *still* don't have access to the Farm.
- I hesitate to report this since it's working in my favor at the moment ;), but there's an issue with calculating combat damage. The player sometimes deals _far_ more damage than is reported. This tends to occur on either the first attack of a battle, or on the first attack after performing a Self-Heal. Sometimes the enemy's health is reduced by two or three times as much as what is stated in the text.
- Another combat bug that's currently working in the player's favor: if the player is restrained, the "struggle" option deals damage to the opponent...but then the opponent doesn't do anything, and it's the player's turn again. So it's basically free damage for the player, until they escape, at which point the enemy starts attacking them again.
Gameplay/UI requests:
- The Journal is much improved in recent versions, but it would still be good to have more indications of "what's the next step" for many of the quests.
- Can there be an "overworld" (i.e. outside the dialogue menu) indicator of when there's new dialogue to be seen for a character? That way the player doesn't have to talk to everyone in town each day to see if there are any new things to do.
- Could we see more stats on the Equipment screen? There's already Attack and Defense, but other stats that would be nice to have would be Dodge Chance, Flirt effectiveness, Lust resistance, etc.
- Also, how do these stats work (to the extent that you're comfortable sharing)? Does "Attack" affect chance-to-hit, damage, or both? etc.
- Please can I learn to avoid the bear traps by the ancient tree. I have walked into so many. So, so many. You'd think I'd have learned to watch out for them by now. ;)
Thanks!