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f1shsticker

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A member registered May 02, 2021 · View creator page →

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I do have something planned that expands on the werewolf story!

Sorry! There's no archive at the moment, if you have an older version downloaded you can still access it, otherwise I'll try seeing if I can upload an older version when the next update comes out.

The Guide should cover every CG scenes right now, not checked with every choices yet but most important ones are there!

Sorry about this! I've deleted the images from the game to save space. There are a lot of scenes that have been redrawn right at the beginning of the development and a few iterations that have changed over the years. But for now, you can still access the images in previous versions!

Aquele quebra-cabeça é uma referência ao mural da sala anterior! Tente observar os três elementos de destaque no mural e use-os para resolver o quebra-cabeça! Você também pode conferir o guia acima para encontrar algumas respostas!
(Translated)

Sorry about this! I can't really seem to find the solution for now, it doesn't seem like a widespread problem, but I think there will be a Refactor of the game ahead that may help with it! Sorry about this again!

I've recently released a guide of the game! The answer should be there!

You can defeat the werewolves or mine the irons in the cave.

You'll need to access the new floor of the tavern by completing a few jobs, and private show, after that you need to lose the game and either have no gold or choose to pay with an alternative method.

New Update will come soon! There are just a few more scripts and corrections to handle! Sorry for the error, it will be fixed with a big refactor update of the game.

Yeah, there are more new bottom scenes and fewer new top scenes now.

Should be near the meadow!

I'd honestly say it has since become a bit even more bottom-leaned :p

You need to step on the buttons in the correct order (number of lines here)

I've made a new Guide! You can check the solution out there as well!

Hey there! Sorry about the problem! It seems your device cannot run live2d for the latest public build, I will add a fallback so you can still enjoy everything else, but that live2d scene might not be available!

Hey there! For the farmer quest to appear there needs to be a few conditions met: 3 wins against landshark, completed the quest Strength and Disguise, and be on day 35 or later! I'll adjust the day requirement as needed later, I hope this fixes the problem meanwhile!

Got it! A patch will update very soon!

Você precisa empurrar todos os barris para a marca de cruz vermelha! (E obrigado!) <3

you need to push all the barrels onto the red cross mark! (And thank you!)

I've got similar response too! I'll try to experiment with other fonts next time!

Yeah it's more bipedal werewolf-like, not actual wolf-like feral :p

Chinese Translation will still be updated!

It's a bit of a stretch, but Sebas kind of smoothens the word "puffy" using ablaut reduplication (I didn't know the name for this rule as well, but it's very casual and unwritten). Puffy most means prideful. So Sebas is trying to make it sound a bit less negative. 

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Sorry about this! Most translations are not up to date for now (and probably won't be, maybe), new dialogues aren't translated so it looks like that! English (and simplified chinese) will probably be the only languages for the game going forward!

Oh! I mostly just wanted to fix some of the anatomy consistency problem, and make the overall tone more congruent with the snowy background. I simplified Daggi's design for myself, put a bit more focus on the baggier winter clothing and less on some small gadgets that I think, perhaps didn't convey the theme too well, and for the horn, I figured it'll be bigger so it's hidden in the back instead. 

For Kaurhu I think the details are more or less there, but I also wanted to make him look a bit older and gruffer! 

Got it! It should be fixed in 0.0.29 but I forgot to implement back to 0.0.28, it'll be fixed next update :p

It was a bit of creative liberty to convey a close word "shitless" but a bit less vulgar, just means they're extremely worried.

You should be able to meet the farmer guy after completing an Amble task about defeating some landsharks and a quest will come up later to meet him!

Sorry about this! I'll apply a patch next time for Lothar's courier task! I'll also check the Lothar Gnoll Scene!

Buggbear Saliva is farmable after completing Ole and Haskell's quest. Jotunn Bones drop rate might be a little low, I will adjust the drop rate in a sec!

Sorry! I've not been able to replicate the error myself, can you show me or let me know what's the error?
The Scenes in this update is not yet in the public version, it will be available in the next update!

Currently not yet but I did plan a sneak peek some time in the future! :p

Under the page for Save function there's a button called Upload Sync, you can upload your saves to the cloud, there's a code there that you need to remember then on the other device (the code expires in one hour), navigate to Load and you'll see a download save, type that code and you'll be able to download it!

It's not an important quest! You won't miss a lot and stuff included in it will be explored later on anyway.

You only need to be in the shop at night on that day, the scene will continue after that.

There is a temporary cloud save option that allows you to transfer saves between devices with a code. But it's temporary and will be deleted very quickly!

the trinket section should be available after Haskell's quest! But I didn't intend for the trinkets to be discovered before that quest, I'll take a look at the code! Sorry about this!

Elderwood is available in Goat's shop and leather strips drops from Gnolls

Sorry for the confusion, you might be able to see the hint in the Trinket Section in the Journal!

this version is not available in public yet! It'll drop when the next update is out!

Are you on 0.0.28 or 0.0.27?
Haimo's a new character in Lusterfield, Jotunn and Rabbit's in the new area near avalanche site, and spearhead plateau respectively