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(1 edit) (+2)

Thanks for the reply, and the work on the game!

I've seen the damage calculation issue with a variety of enemies.  But I just tried and was able to reproduce the issue with Goat Huntsmen and Werewolves.  

Here are a few example fights.  I'm doing nothing but Attacking.  

Fight 1 vs. Goat Huntsman:

  • Text says I deal 57 damage; GH takes 57 damage (now at 83)
  • Text says I deal 50 damage; GH takes 50 damage (now at 33)
  • Text says I deal 24 damage; GH takes 24 damage (now at 9)
  • Text says I deal 68 damage; GH actually takes 182 (now at -173)

Fight 2 vs. Goat Huntsman:

  • Text says I deal 37 damage; GH actually takes 116 (now at 24)
  • Text says I deal 72 damage; GH actually takes 183 (now at -159)

Fight 3 vs. Werewolf:

  • Text says I deal 78 damage, WW actually takes 178 (now at 172)
  • Text says I deal 42 damage, WW takes 42 (now at 130)
  • Text says I deal 85 damage, WW actually takes 214 (now at -74)

OHH I see I see~ 

The text part should be correct. It seems that when you defeat the enemy, the number goes insane, and sometimes it happens at the beginning. I can't tell the problem yet but I've got an idea on how to solve them. Thank you so much again for your detailed report!! <3

(1 edit)

OH SHIT. Nevermind... I just remembered I coded in the critical damage, and forgetting to do the dialogues. That's my bad. He's just dealing some huge damage... but the text is displaying normal damage. I'll tone down the damage multiplier slightly though.